
Originally Posted by
ReiganCross
I think that saying "Savage is the content that matters" is going a wee bit too far. We definitely need stuff for people that enjoy breezing through story and feeling empowered by being this all-mighty badass Warrior of Light, I believe this content matters just as much as Raiding. "Casuals" are just as precious to me as hardcore raiders and I will gladly power my DPS up to carry them if I have to.
I'm currently still progging through E10S so I'm not sure about lacking of High-End Duty but you're right that there aren't many options. All that I can see is trying to Sync old content or maybe Delubrum Savage? I think Ultimate will only come once I clear E12S, right? So I don't even have that option (Not that I'd want to go through that without my Edenmorn gear anyways.) But yeah, we could use some Deep Dungeons or something tough aside from Savage Bosses. But end-game duty wasn't exactly the point I wanted to end up.
I'm saying that I really wish we could have consistency in Raid's architechture. A feeling that I'm raiding this gigantic place, which I believe Alexander and Coils got right. Hell, Coils even gave you a yalm count of how deep you were into it, and even then it wasn't exactly clear what the structure was, it was just a bunch of Allagan fragments of Dalamud. It certainly wasn't a bigass Black Temple on the end of a cliff, or an Icecrown Citadel sitting on the top of a mountain, or the depths of Molten Core, or... I don't know, maybe something after WotLK, never really played past that. Normal Raids aren't feeling like PLACES anymore, Karazhan felt like a tower, Ulduar felt like a complex, Eden feels like a shallow plot device.