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Quote Originally Posted by Dearche View Post
People constantly make the same mistake when it comes to the healer role within the holy trinity. The healer's job isn't to fix other people's mistakes. Anyone can do that, so everyone should be responsible for that, not just one part of the trinity. That's why the DPS all have self-healing skills. The role of the healer ties directly to the tank instead. The tank's job is to prevent the party from wiping in 5 seconds. The healer's job is the continuously push back that 5 second margin for as long as possible. The DPS's job is to end the encounter before the tank and healer give out from the strain.

This is what happens in EX/Savage Raid difficulty with experienced players. E8S is a notable mention where players have to alternate using mitigations - Even the DPS - to survive raidwide damage. It's just most content isn't made to be difficult to the point where mitigation is a group effort, and less experienced players will never think of mitigating because they expect healers to adjust to damage.

Everyone in the healing community can figure that out quite easily. Support skills are great, but healers are also combat medics in this game just because the MSQ exists. Some people do progress the MSQ as a healer. If healers could only give buffs and not do as much damage, the solo instances will have to be dialed down to be extremely easy to be clearable for not just DPS, but healers as well who can only spam their now weakened attack potency skill. Killing things would be take forever or be straight up impossible since all their damage is from buffs - which are scaled to DPS doing damage rather than healers's DPS. Giving support utility is fine, but killing DPS options is really a bad idea in the long scheme of things since healers would only be able to level up in a party setting, and that's not what the MSQ's storytelling through various instances is designed for when they call you a Warrior of Light.