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  1. #1
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Yes. I loved that system in XII. People complained that it played the game for you, but all it really did was streamline random encounters and save your hands/wrists a bit on the harder fights that still required a lot of manual input. Plus they ignored the strategy required to figure out how to set things up to get that type of play experience. Most griping about that I later found out had just grabbed the "right" Gambit set-ups from some walkthrough, so of course you're going to feel like it's too easy and simplifying the game too much if you don't do any of that trial and error work.

    They would have to give XIV a more intuitive interface, though. That was my one gripe with XII's system.
    It did play every encounter for you, aside from some optional bosses. However it would be very welcome in XIV given playing as a non tank with Squadrons you can basically clear dungeons while only using the controller to move and DPS with Trusts is the same thing. I'd very much prefer a customizable AI as complete as the gambit.
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  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReynTime View Post
    It did play every encounter for you, aside from some optional bosses. However it would be very welcome in XIV given playing as a non tank with Squadrons you can basically clear dungeons while only using the controller to move and DPS with Trusts is the same thing. I'd very much prefer a customizable AI as complete as the gambit.
    It did do the actions but people act like you just turned it on and off you went. You had to organize your Gambits in the right order under the right conditions. So it wasn't just like flip a switch and win. And there was strategy involved in figuring that out and trying out different combinations. I would welcome a system like that in XIV that had some flexibility and let me think outside the box.
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