In general I think all the companion-like systems should receive a relook, ensuring each has a satisfyingly position. I would think it neat if you could for example bring your chocobo along in a dungeon (as a member if empowered to fit as such).
I do like that the trusts have banter, and would love to encourage deepening the player connection to npcs, could potentially do that with squadrons but because there are so many potential members that sounds quite daunting (meanwhile trusts are obviously more narrowed down). Was part of another thread but could be a fun time to add back your 1.0 companions, perhaps literally under the companion system, give the chocobo and companion different progression systems and some slightly different pros and cons (maybe companions are easier to quickly strengthen due to gear, meanwhile chocobos take more time and particularly mini games and such, though neither in the end designed to be useless over the other).
Might note though that I think trusts, strongly feel, need a new progression system, and hopefully also can capture some of that value at some point that squadrons had. Squadrons are way stronger than trusts lol. It's honestly weird to go from my OP squadrons that destroy things faster than most groups can, and then go to trusts, these epic heroes, who tickle the toes of monsters and do warm bath and massages before gently tucking the enemies to sleep. I think perhaps more of a merit system or something where you can unlock boosts in power (perhaps with limited amount of active nodes if SE wanted to add a level of customization, which could include nodes beyond new abilities and stat boosts to different AI patterns, yet they're always the level that they need to be for the content you're doing).
If trusts were to take over from the start, which may be cool in some ways, like if you got to do your MSQ level 50 dungeon with cid and other story npcs - that would probably offer a more narrative driven experience over some quiet squadrons. Which lead me to think perhaps squadrons should be moved then to ... well more squadron / military focused concepts, like you can go out to do expeditions to strengthen your garrison, add trading routes, chocobo caravan set up, outposts, perhaps in some ways grow a sense of army, one might build an outpost in a lava cave unlocking some unique crafting bonuses or opportunities (forged in the fires of mount doom! lol), squadrons trailing behind trusts on purpose but focused entirely on a different content concept. Maybe even add some Dynasty Warrior like vibe opportunities (like there are HUGE fields of enemies, and like dynasty warrior, you'd kind of get this swarm like mosh fighting vibe). Had mentioned for a different content these hamlet defense being brought in for FC content (make a hamlet, defend a hamelt, assault beastmen strongholds), and maybe use some of that here too taking your squadron to assault a stronghold maybe akin feeling to taking on a stronghold in Shadow Of War (lord of the rings game). Certainly some marrige could be done with FC and GC, in terms of systems as they're both companies - some of your assets earned from your conquests for your GC may add value to your FC (and I think adding relationship value to your FC would be a cool new progression opportunity, especially in context of building a hamlet- since currently that relationship info is kind of meaningless "yay Immortal Flames like us.. ya...y....? doesn't matter". Another thought was squadrons might open up into owning your own airship, and these members being part of your crew.
Again, though ensuring as much as possible that each piece feels like it's a piece that isn't awkwardly overlapping and stealing from another and should fit into that other.


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