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  1. #11
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by ReynTime View Post
    I can't believe the prototype is better designed than the complete product!
    Trust AI is definitely superior to squadrons but they were intentionally detuned (no AoE) to make running instances with live humans more attractive.
    (1)

  2. #12
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    1,937
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Add Hroth and Viera squadron members, please and thank you uwu
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #13
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,715
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ReynTime View Post
    They're good enough for leveling at your own pace, and way faster/more efficient than trusts too.
    Only sort of. There's a reason you can only use squadrons in specific dungeons. Trusts are hand crafted for each dungeon, which is why they can do mechanics and such. Squadrons are just generic NPCs. Some dungeons would be much harder, or even impossible with only the brain dead squadron AI. Can you imagine a squadron doing Qarn, or Cutter's Cry? How about the turtle boss in Stone Vigil hard? Even Brayflox is kind of terrible having to micromanage positioning on the last boss. Squadrons are great for the dungeons with no mechanics beyond "kill everything" but relatively few dungeons fall into that category.
    (1)

  4. #14
    Player
    XabyTimberwolf's Avatar
    Join Date
    Jul 2021
    Posts
    17
    Character
    Xaby Timberwolf
    World
    Goblin
    Main Class
    White Mage Lv 58
    This is where being a new player gets super confusing. You guys going on about squadrons and I have visions of buzzing the towers despite being denied a fly by and instead it's about some kinda AI thing....
    (0)

  5. #15
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,398
    Character
    Hildbrand Manderville
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by GeminiReed View Post
    Trust AI is definitely superior to squadrons but they were intentionally detuned (no AoE) to make running instances with live humans more attractive.
    Trust AI stops doing absolutely anything to avoid AoEs and mechanics.
    Squadron don't even need to dodge majority of the mechanics.

    Trusts only have 1 glamour option, which isn't even great.
    Squadron can glamour anything in your dresser.

    Trusts take an eternity to kill trash and even with Y'shtola around they rarely AoE at all.
    Squadron also don't aoe properly unless they're ACN, who contribute a lot more to AoEing trashes than any Trust, but not only kill faster by default but also let you configure their damage vs survivality output.

    Trusts take no orders from you. You have to hope they don't let you take too much damage from the coming pack because "tank" sometimes reacts slowly. A certain trust is crazy about wasting LB.
    Squadron will use LB, engage and disengage in advance/anytime you order them to. Also their LB increases the target's vulnerability for a short time afterwards.

    Trusts can't be customized at all beyond the crappy 2 choices glamour, no matter how much you use them.
    Squadron unlocks higher levels for their tactics so you can increase their resistance or damage even further.

    The only things Trusts are efficient at:
    -Help you learn boss mechanics... but it's only MSQ dungeons, which are the easiest duties of the game.
    -Fanservice.
    -Make dungeon design significantly more shallow.
    (0)
    Last edited by ReynTime; 07-22-2021 at 01:59 AM.

  6. #16
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,932
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Squadrons also introduced an exploit with people taking their LB into other content, where people got banned. Alas that alone made squadrons OP. Squads came before trusts, and so they can likely take what they learned from trusts into the next upgrades for squadrons.

    Nonetheless, you know we'll get more to do with the squadrons over time as they continue to increase GC ranking. I too would like the cap raised soon too because come 6.0, those yellow scripts are going to be even more worthless. You can stock up on yellow script manuals now at-least so leveling your own crafters/gathers to 90 will be less painful.
    (0)

  7. #17
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,715
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by XabyTimberwolf View Post
    This is where being a new player gets super confusing. You guys going on about squadrons and I have visions of buzzing the towers despite being denied a fly by and instead it's about some kinda AI thing....
    Once you get high enough rank with your grand company you can start recruiting NPCs into a squadron. You can send the squadron on missions, similar to retainers ventures, but you can also run dungeons using them as artificial party members.
    (0)

  8. #18
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    4,563
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Renmir View Post
    Would anyone else have interest in the Gambit system making a return in XIV? I feel like it would really enhance the solo player experience
    Yes. I loved that system in XII. People complained that it played the game for you, but all it really did was streamline random encounters and save your hands/wrists a bit on the harder fights that still required a lot of manual input. Plus they ignored the strategy required to figure out how to set things up to get that type of play experience. Most griping about that I later found out had just grabbed the "right" Gambit set-ups from some walkthrough, so of course you're going to feel like it's too easy and simplifying the game too much if you don't do any of that trial and error work.

    They would have to give XIV a more intuitive interface, though. That was my one gripe with XII's system.
    (0)

  9. #19
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,398
    Character
    Hildbrand Manderville
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TaleraRistain View Post
    Yes. I loved that system in XII. People complained that it played the game for you, but all it really did was streamline random encounters and save your hands/wrists a bit on the harder fights that still required a lot of manual input. Plus they ignored the strategy required to figure out how to set things up to get that type of play experience. Most griping about that I later found out had just grabbed the "right" Gambit set-ups from some walkthrough, so of course you're going to feel like it's too easy and simplifying the game too much if you don't do any of that trial and error work.

    They would have to give XIV a more intuitive interface, though. That was my one gripe with XII's system.
    It did play every encounter for you, aside from some optional bosses. However it would be very welcome in XIV given playing as a non tank with Squadrons you can basically clear dungeons while only using the controller to move and DPS with Trusts is the same thing. I'd very much prefer a customizable AI as complete as the gambit.
    (0)

  10. #20
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    4,563
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ReynTime View Post
    It did play every encounter for you, aside from some optional bosses. However it would be very welcome in XIV given playing as a non tank with Squadrons you can basically clear dungeons while only using the controller to move and DPS with Trusts is the same thing. I'd very much prefer a customizable AI as complete as the gambit.
    It did do the actions but people act like you just turned it on and off you went. You had to organize your Gambits in the right order under the right conditions. So it wasn't just like flip a switch and win. And there was strategy involved in figuring that out and trying out different combinations. I would welcome a system like that in XIV that had some flexibility and let me think outside the box.
    (0)

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