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Thread: Death animation

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  1. #1
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I wouldn't hold my breath since they downgraded characters' walk/run/stop animations in general, on purpose, for no sensible reason, when working on 2.0.
    The animations aren't even missing from the game since you can see the momentum is still there in cutscenes dating as far as the first few at the start of ARR.

    IIRC the only time they tweaked animation for the better was when they changed some of the Lalafel animation... Which of course, is the most popular race among JP players.
    (3)

  2. #2
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I'd rather them delicate the resources to more playable content. Battle instances, job balancing, crafting, overworld events. Death animation seems pretty appropriate to me, you don't do a fancy dance when you die. You just fall down, because you are dead.
    (6)

  3. #3
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by TroySoFab View Post
    I'd rather them delicate the resources to more playable content. Battle instances, job balancing, crafting, overworld events. Death animation seems pretty appropriate to me, you don't do a fancy dance when you die. You just fall down, because you are dead.
    It would take them, worst case scenario, two weeks to get the animations done. You're being way overdramatic over nothing.
    (1)