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Thread: Death animation

  1. #11
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I never noticed honestly, and the animation work it'd take to give each pc model their own death animation IMO would be better spent on new emotes instead. Wouldn't mind if they just replaced the current animation with the /playdead one though.
    (0)

  2. #12
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I wouldn't hold my breath since they downgraded characters' walk/run/stop animations in general, on purpose, for no sensible reason, when working on 2.0.
    The animations aren't even missing from the game since you can see the momentum is still there in cutscenes dating as far as the first few at the start of ARR.

    IIRC the only time they tweaked animation for the better was when they changed some of the Lalafel animation... Which of course, is the most popular race among JP players.
    (3)

  3. #13
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I'd rather them delicate the resources to more playable content. Battle instances, job balancing, crafting, overworld events. Death animation seems pretty appropriate to me, you don't do a fancy dance when you die. You just fall down, because you are dead.
    (6)

  4. #14
    Player

    Join Date
    May 2021
    Posts
    178
    Literally who cares about the death animation... There are many more things that matter on the animation/graphics side: new skill animations, revamping the boring ARR animations, revamping the boring vanilla race animations (give some attention to Highlanders and Roegadyns for once).

    Quote Originally Posted by TroySoFab View Post
    I'd rather them delicate the resources to more playable content. Battle instances, job balancing, crafting, overworld events. Death animation seems pretty appropriate to me, you don't do a fancy dance when you die. You just fall down, because you are dead.
    Two different teams.
    (0)

  5. #15
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,765
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Drakonic View Post
    Literally who cares about the death animation... There are many more things that matter on the animation/graphics side: new skill animations, revamping the boring ARR animations, revamping the boring vanilla race animations (give some attention to Highlanders and Roegadyns for once).



    Two different teams.
    Obviously there are people that do. And some game devs as well. Take a look at League of Legends and even though the have a million characters each one has a unique death sequence. Seems to me if they revamp animations they could also take a look at the ones they havent touched. You ever been in a raid wipe where everyone dies at the same time? and looks exactly identical doing so? it's a bit jarring.
    (2)

  6. #16
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Drakonic View Post
    Literally who cares about the death animation... There are many more things that matter on the animation/graphics side: new skill animations, revamping the boring ARR animations, revamping the boring vanilla race animations (give some attention to Highlanders and Roegadyns for once).



    Two different teams.
    Yes, but same funds and company. Either way though I agree, resources could be better used elsewhere. Some emote voices aren't even well synched with movements, and we could always use prettier looking skills.
    (1)

  7. #17
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by TroySoFab View Post
    I'd rather them delicate the resources to more playable content. Battle instances, job balancing, crafting, overworld events. Death animation seems pretty appropriate to me, you don't do a fancy dance when you die. You just fall down, because you are dead.
    It would take them, worst case scenario, two weeks to get the animations done. You're being way overdramatic over nothing.
    (1)

  8. #18
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Just don’t die
    (1)

  9. #19
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,036
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    If every race got its own death animation, people would complain they want the animation from race x on race y. Or demand an option to chose which animation they want for their character.
    (2)

  10. #20
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    Quote Originally Posted by ACE135 View Post
    If every race got its own death animation, people would complain they want the animation from race x on race y. Or demand an option to chose which animation they want for their character.
    Would you really blame them considering the male Lalafell play dead animation?
    (2)

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