You know that is not true, a housing golden age would only happen if SE made the choice to either enforce their desired design or expanded the options of apartments with or something.
If sarcasm sorry.
Totally agree with the enforcement, but I wonder if the housing stuff is just low on the totem pole when looking at everything else in the game. A little enforcement along the way would have headed off many of the issues we're now dealing with, and stopped little lizards from becoming dragons so to speak.
I'm starting to suspect that housing just hasn't had the dev time it really needed until recently, as the system has largely been the same since it's release back in ARR.
No worries, hyperbolic sarcasm tends to get lost in text... but the point still stands that if a lot of my detractors had put the effort into brainstorming and creating threads with better ideas (instead of attacking me), the forum would be flooded with those threads which would have drowned out mine, and then people posting in those threads would have ensured that the bad ideas just fall off the forum because they simply aren't popular. I don't know if it's fear or inability that prevents them, but it's something they definitely need to get over and start making positive contributions to this forum.
That may be the case but I also think it is the responsibility of the person putting forth the idea to really dig deep to see if the idea actually solves anything before posting it.Totally agree with the enforcement, but I wonder if the housing stuff is just low on the totem pole when looking at everything else in the game. A little enforcement along the way would have headed off many of the issues we're now dealing with, and stopped little lizards from becoming dragons so to speak.
I'm starting to suspect that housing just hasn't had the dev time it really needed until recently, as the system has largely been the same since it's release back in ARR.
No worries, hyperbolic sarcasm tends to get lost in text... but the point still stands that if a lot of my detractors had put the effort into brainstorming and creating threads with better ideas (instead of attacking me), the forum would be flooded with those threads which would have drowned out mine, and then people posting in those threads would have ensured that the bad ideas just fall off the forum because they simply aren't popular. I don't know if it's fear or inability that prevents them, but it's something they definitely need to get over and start making positive contributions to this forum.
Issue with housing many of the ideas are simply just not possible and the ideas that are possible legit just pass the buck in terms of annoyance does not really fix anything.
On the other hand, discussing what is (and isn't) a problem can bring up different perspectives that may often get overlooked, and (in this thread) people speaking up about the edge cases is a good thing as it spotlights problems with doing blanket enforcement.That may be the case but I also think it is the responsibility of the person putting forth the idea to really dig deep to see if the idea actually solves anything before posting it.
Issue with housing many of the ideas are simply just not possible and the ideas that are possible legit just pass the buck in terms of annoyance does not really fix anything.
I mean, how much of https://youtu.be/BJwPCxau7CA?t=334 is still relevant?
In terms of people who are reselling, like giving up their home and then trying to sell it off for an enormous amount of gil, that sort of reselling of housing is a no-go. We do not stand for that.
When you do see a player that is obviously utilizing their housing to sell it off for a really high amount, and you do see in party finder, please let us know. Report it to us and then GM's will go in and investigate. And if we do find evidence that it is true that a certain player is going out there selling off their land for an unusually large amount of money, we will try to go in there and make them refund that gil and return the land.
We may have mentioned it before, but we do not allow people to do something as malicious as selling some of these plots. Again, once we have it reported, we will investigate and find the evidence. And once we find sufficient evidence, we will try to address it and rectify the situation.
Point is addressing issues without any means to alter or implement change just becomes an exercise is discussing just for the sake of discussion. Which for some is cool but for others it gets boring rather quickly.On the other hand, discussing what is (and isn't) a problem can bring up different perspectives that may often get overlooked, and (in this thread) people speaking up about the edge cases is a good thing as it spotlights problems with doing blanket enforcement.
I mean, how much of https://youtu.be/BJwPCxau7CA?t=334 is still relevant?
Cause end of the day the problems with RMT, Boting, and housing begin and end with SE and their lax enforcement. The community already knows a problem exists as do the devs. Different perspectives are moot when those with the control already know a problem exists but for whatever reason be it limitations or not a priority they have not done anything to address said issue. All we can do as players at that point is work within the system we have.
Enforcing their desired design wouldn't lead to a housing Golden Age. It's not realistic because of server hardware demands and what's currently a still growing player base. The Golden Age would only happen if the population of players dropped well below the number of available plots.
They would need to switch to a fully instanced system for a Golden Age to happen. Other MMORPGs using instanced housing are having no problems meeting player demand to the point that they allow individual characters (not just accounts) to own multiple housing properties.
I still don't understand SE's stubbornness on this issue. Wards add no value to housing because they're empty the majority of the time. The bulk of the game happens outside the wards so there's little reason for players to be in the wards outside of RP events. Those can take place in a good instanced housing system just as easily, and be advertised just as easily in PF as the current RP venues are.
Actually enforcing their design would indeed lead to a housing golden age within the context of FFXIV. At that point people will know exactly where they stand with SE's vision, cause as you mentioned the other suggestions are not possible so a golden age would have to exist under the limitations placed on FFXIV thus the comment if they just enforced their design choices then at that point their would be no more ambiguity about their intent or what they want from housing.Enforcing their desired design wouldn't lead to a housing Golden Age. It's not realistic because of server hardware demands and what's currently a still growing player base. The Golden Age would only happen if the population of players dropped well below the number of available plots.
They would need to switch to a fully instanced system for a Golden Age to happen. Other MMORPGs using instanced housing are having no problems meeting player demand to the point that they allow individual characters (not just accounts) to own multiple housing properties.
I still don't understand SE's stubbornness on this issue. Wards add no value to housing because they're empty the majority of the time. The bulk of the game happens outside the wards so there's little reason for players to be in the wards outside of RP events. Those can take place in a good instanced housing system just as easily, and be advertised just as easily in PF as the current RP venues are.
Think that transparency would alleviate much of the housing drama. As mentioned I was talking about a golden age within ffxiv working within their limits.
Thus why I mentioned expanding apartments because that was an idea they mentioned they were working on but that probably is also outside the scope.
I think it has a lot to do with https://en.wikipedia.org/wiki/Sunk_cost#Fallacy_effectI still don't understand SE's stubbornness on this issue. Wards add no value to housing because they're empty the majority of the time. The bulk of the game happens outside the wards so there's little reason for players to be in the wards outside of RP events. Those can take place in a good instanced housing system just as easily, and be advertised just as easily in PF as the current RP venues are.
which when you consider with japanese values, sunk cost fallacy likely has an easier time taking root, and with much stronger roots.I think it has a lot to do with https://en.wikipedia.org/wiki/Sunk_cost#Fallacy_effect
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