Just my rant about what I'd like to see added to FFXIV. (Updated: 5/5/12)
Voice CS: add alot more voice CS.
In Real Time CS/Events: Events that happen once in a blue moon that can only be seen if currently on at the time. Example: Goblins attack ulduh and damage part of the town show the damage in town for how ever long it takes to fix and then show the repairs ect.
NPC Voice Talk & Interations: NPC Interations with other NPC and Talk when you walk by them. [Credit: Nahaara Khetas]
Jumping: Allowing the character to jump, big falls damage you and gear.
Swimming: Allow the character to swim, lose HP when swimming under water holding breath.
New Mounts:
Black Chocobo (Fly)
Blue Chocobo (Walk on Water)
Green Chocobo (Climb Mountains)
White Chocobo (Fast Speed)
Gold Chocobos (All above)
(edited out other mounts I had posted just doesn't fit with Final Fantasy) [Credit: Rein Yoto, Morticous Trucido]
Small Camp to Camp Travel System: Buggy Rides; camp to camp with a gil ammount adjusted by how far away the camp is. (also get attacked by bandits and have to defend the buggy.)
Voice Chat Option: Linkshells and Party
Add New Jobs Souls:
Dark Knight[Class: Reaper] (Weapon: Scythe):
Lv.30 - Last Resort: Ability, Increases user's attack, but lowers defense.
Lv.35 - Infernal Scythe: Weapon Skill, Lowers Defense. (Combos Spiral Hell)
Lv.40 - Drain: Spell, Drains targets HP
Lv.45 - Souleater: Ability; Consumes your own HP to enhance attacks.
Lv.50 - Blood Mind: Causes all attacks and spells to drain enemy's HP. (Spell Drain will double)
<more ideas coming soon>
Summoner(Rhabdomancy), Time Mage(Wand/Rod), Thief (Dagger), Ninja (Katana), Samurai (Great Katana), Beastmaster(Axe), Puppetmaster(Whip), Geomancer (Bell), Red Mage (Sword,Club), Machinist (Gun), Dancer (Dagger), Mystical Knight (Great Sword), Blue Mage (Kilij), Ranger(Bow)
Add New Classes:
Reaper (Scythe):
Lv.1 - Slice: Weapon Skill.
Lv.2 - Weapon Bash: Delivers an attack that can stun the target.
Lv.4 - Shadow of Death: Weapon Skill. (combo Slice)
Lv.6 - Bio: Spell; Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Lv. 8 Trait: Enhance Attack: Increases attack power by 10.
Lv.10 Nightmare Scythe: Weapon Skill.
Lv.14 Aspir: Spell; Steals an enemy's MP. Ineffective against undead.
Lv.16 Trait: Giant Bash: Increase the damage of Weapon Bash.
Lv.18 Bloody Cut: Melee Attack: Drains TP. Can only be used immiately after a Critical Hit on urself.
Lv.20 Trait: Deep Under Skin: Increase the Potency of Bio.
Lv.22 Evil Eye: Ability: Makes next move Critical.
Lv.24 Trait Enhanced Acc.: Increase Acc rate by 8.
Lv.26 Spinning Scythe: Weapon Skill; Delivers an area of effect attack. Attack radius varies with TP. (combo Nightmare Scythe)
Lv.28 Trait: Chaos Eye: Adds Damage bonus to Evil Eye.
Lv.32 Trait: Enhanced Def: Increases Def rate by 10.
Lv.34 MP the Reaper: Takes all MP and gives you double attack.
Lv 36 Trait Bleeding Cut: Increases the effect of Bloody Cut.
Lv.38 Cross Reaper: Weapon Skill; Delivers a twofold attack. Damage varies with TP.
Lv.40 Trait: Enhance Attack II: Increase attack power by 12.
Lv.42 Absorb: Spell; Absorbs Acc, Att and Def.
Lv.44 Trait: MP=Double Plus: Makes MP the Reaper a Quad attack.
Lv.46 Spiral Hell: Weapon Skill: (Combo Cross Reaper)
Lv.49 Trait: Aspir Pull: Adds 50% more MP restore to Aspir.
Lv.50 Quietus: Weapon Skill; Delivers a triple damage attack that ignores target's defense. (Combo Spinning Scythe)
<more ideas coming soon>
Rogue (Dagger), Muskteer (Gun), Assassin (Katana), Trainer (Whip/Axe), Bushido (Great Katana), Oracle (Wand/Rod), Necromancer (Knife/Bell), Fighter (Great Sword), Magus (Kilij), Sage (Rhabdomancy)
Example how it might work:
Dark Knight(Reaper): Subs: Marauder, Necromancer
Summoner(Sage): Subs: Trainer, Conjurer
Time Mage(Oracle): Subs: Conjurer, Thaumaturge
Thief(Rogue): Subs: Assassin, Archer
Ninja(Assassin): Subs: Rogue, Marauder
Samurai (Bushido): Subs: Assassin, Marauder
Beastmaster(Trainer): Subs: Marauder, Puglist
Puppetmaster(Trainer): Subs: Conjurer, Puglist
Geomancer(Necromancer): Subs: Conjurer, Sage
Red Mage(Thaumaturge): Subs: Gladiator, Conjurer
Machinst(Muskteer): Subs: Archer, Puglist
Dancer(Rogue): Subs: Archer, Lancer
Mystical Knight(Fighter): Sub: Gladiator, Marauder
Ranger(Archer): Subs: Muskteer, Puglist
Blue Mage(Magus): Conjurer, Gladiator