Nope.
1.23 maybe, but definitely not 1.0.
Edit. To elaborate. Here's something I said in a similar thread a while back.
The thing is that for quite a few of the v1 players. ARR was in a sense Final Fantasy XIV 3.0. (not 2.0.)
The reason being that to a lot of those players who stuck around. (myself included) the 1.20 - 1.23 patches were a total game changer and a completely different experience to 1.0 - 1.19.
1.2 was like a mini reboot in itself (hence it being a pseudo 2.0 sense). So often what you see is when people refer to 1.0 in what is shall we say a more positive light. It's not so much rose tinted glasses It's just there referring to the latter end of its lifespan, 1.2 forwards where they actually started adding a decent story and actual content with things like "To Kill a Raven", "United we stand" and the rest of the Dalamund story, Relic Weapons and associated content, Hamlet Defence. all of this stuff actual content. Where as 1.0 - 1.19 literally had ZERO content at all and an attrocius story. (if you could even call it a story in the first place.)
1.20 also revamped the battle system in a way which I and a lot of others wish they'd kept coming into ARR. Rather than going to the ADHD button spam route of WoW, where none of your skills carry weight or feel impactful, they all just feel like a glorified auto attack. Where in 1.2 you pressed a button and it felt like something happened. This was one of the biggest talking points back in the beta phases for ARR. Here it's often seen as too quick and weightless. which when you see the speed at which a warrior throws their big heavy battle axe around for ewxample. just doesn't feel big, heavy or even powerful. it's feels like a paperweight..
1.20 also had more randomised bosses. Although still scripted to some fashion it wasn't as heavily scrpted as ARR where boss will always do move a, move b, move c, move d. In 1.2 it was often the boss is going to do a move.it can be a, b, c, or d. But it wont be the same one he used last time.. It's not a massive difference but it did require players to be on there toes a lot more and arguably a higher level of skill because fights were a little more dynamic.
All of that said though, Was it perfect? Hell NO!!
But the changes they made and the direction they started heading in with 1.20 was a massive shift and a totally different experience to what was 1.0 -1.19. It showed a lot of potential and the future looked very promising as it was heading in a more Final Fantasy direction. It's just a shame to many people that ARR basically scrapped it all and decided to go in the direction of a WoW clone instead.
Be interesting to see what it could have been had they stuck to that direction but alas we shall never know..