*Halp! This suggestion was from over 4 years ago in a time when there was a much stronger anti healer DPS sentiment and a sizeable portion of the player base still wanted to single pull expert roulette dungeons. Neither of these angles are really a thing anymore and thus this suggestion is largely obsolete as the game stands today. I'm of the opinion that it wouldn't be worth implementing anymore, please keep that in mind*
It's 2am, the forum is in full swing and I really should be sleeping.
That makes it the perfect time for a lengthy and likely rather rough suggestion to go in the box!
I've got prior form with these ( http://forum.square-enix.com/ffxiv/t...parser-problem ) and I hope this one can get some more positive discussion going to help alleviate a long standing thorn in the sides of a good portion of the FFXIV community.
Namely the frustration that can occur and sometimes spill over in roulette content. Whilst I personally have never really had a problem with it, a quick scan over some of the threads here show that it is an issue that some feel very strongly about. Enough so to warrant a silly Seb suggestion for it!
Compared to some of the long winded and complex suggestions I've offered up in the past, this one is really very simple but I suspect it would actually go a really long way.
Quite simply put, when SE add new dungeons, they will run through them extensively with various group setups as part of the testing and validation process. Data from these tentative runs can be taken and it'd be pretty straight forward to work out a typical DPS figure for each job right out of the gate in every new dungeon from this point forward.
SE could then take this figure, and apply it against a players initial clear.
*drumroll please*
This could then be saved in that characters data as a hidden expert roulette match making rank much akin to the MMR systems you see in games such as Overwatch.
I will stress right now that this suggestion revolves around this number being completely hidden from the player, you won't be able to see your own rank, nor will you be able to see anyone else's.
As you complete your expert roulette, your performance relative to the initial baseline will tweak your ranking up or down accordingly.
This ranking would then be used to try and skew who you get grouped with in your expert roulette. It wouldn't prevent two players with vastly different rankings from being grouped if that's all that's in the queue at that moment, but for example, in the case of a surplus of healers and DPS in the queue, it would group the highest ranks in one group (aka raiders who likely just want big pulls and a fast clear), and the lowest ranks in the other (who are more likely to want to take it easy and potentially lack the gear, confidence or experience for speed runs and big pulls).
In my eyes this is beautiful on multiple levels:
Those that simply want to speed run the dungeon as fast as they can will have a better chance of getting a group with like minded people, less frustration and salt, faster runs, good times.
Those that simply want to take it easy, plod though the dungeon and are either too timid, simply aren't bothered or just don't have a good enough grasp of the game yet will also get put with other people who are much more likely to go at a slower steadier pace and be content doing so.
This would also provide an incentive (Something this game desperately needs) for someone seeking quicker expert roulettes to actually work on their own personal standard of play, the better they do, the more likely they are to get stronger party members and thus a nice double dip on the likelihood of a quick clear.
Granted it’s nearly 3am and I’m half asleep here, but that strikes me as a three way win for all concerned?
To clarify, this idea only applies to expert roulette, it simply wouldn’t be fair to the player base overall to apply this to trials and 24man content.
In closing, the three big details to keep in mind with this idea:
The match making rank would have be hidden and completely invisible to all.
The match making rank would only be considered for expert roulette.
It would not make or break players being able to be thrown in with each other, rather it would just be an advisory to better sort and group a surplus of players (aka healers and dps) into more likeminded parties to minimise frustration and potential harassment.
And now we get to the part where I fall asleep, I'll be looking forward to reading feedback both positive and negative tomorrow <3