Take the Gladiator for example. What if at level 30, in addition to unlocking the quest to become a Paladin, you *also* unlocked the ability to unlock a "Gladiator job-crystal"?

So instead of becoming a Paladin which is obviously a Tank, "Gladiators" would evolve into a pure damage-dealing counterpart. Same of Marauders (maybe leaning more "Pirate" after lvl 30, such as a flintlock pistol ranged-attack), maybe even Conjurers becoming a nature-based DPS.

On the other side of the spectrum, maybe Lancers and Pugilists become "tanks" (with all front-facing abilities). The Thaumaturge might even become a "healer" of some sort.

The Bard would be a big change, as I would probably split them, with Archer being the damage-dealer, and Bards moving to a Support role. I'm honestly not sure what I would do with the Rogue, other than maybe make them a different KIND of damage-dealer, maybe more stealth-oriented?

I suppose Arcanist/Summoner/Scholar would remain relatively untouched. Indeed, they're kind of a weird place to begin with (I've yet to play any of them). I suppose you could opt to make them the the ULTIMATE hybrid, and maybe one either the Arcanist or Summoner becomes a "tank", whilst the other remains DPS? My take would maybe be to have the Arcanist as a DPS using the current miniature "Egi" summons (or Carbuncles, if you prefer), and reworked the "Summoner" to summon a singular BIG dude, in which your abilities are focused around commanding and healing your summon.

Again, just a thought! Would be curious what you guys think!