Quote Originally Posted by Larirawiel View Post
They could keep the loading screens on old consoles and remove them on PC or on modern consoles.
This wouldn't work. Because of console <-> PC crossplay, any changes to the zones and worlds needs to be reflected on both ends since its a persistent world. To give loading screens to Consoles and not PC, they would effectively have to have 3 versions of Limsa and segregate the instance based on what platform you're on:

-'Full Limsa instance', only accessible by PC players
-'Limsa Lominsa Lower Decks', only accesible by console players.
-'Limsa Lominsa upper decks', only accessible by console players.

Which would not only be cumbersome, but also just plain hindering for the game as a whole since it would be effectively one step away from console exclusive servers. If they're going to stitch zones back together, they have to do it for all. But that's besides the point; PS4 is hardly a chokepoint for the game these days. There's still lots of players who play the game on very outdated or lower end hardware that even the PS4 is stronger than. I know plenty of friends who play on PS4 still that outside of hunts don't have issues ever playing the game.

Personally I'd like to see the cities stitched back together. Ul'dah would feel a lot nicer without the main road being cut by a loading screen. Kugane & Crystarium both show how incredibly big they can make the cities these days, a re-combined city shouldn't be an issue technical wise. though it's likely an extremely low priority thing for them since there'd be little playoff from it, dev wise. Especially since the recent loading screen change they did, you can load into zones at like <1s if you have a good SSD.