Quote Originally Posted by Sotaris View Post
Blizzard don't have to take console into consideration, and it's not like wow is a graphical monster compared to 14, granted 14 has some terrible textures.

They could keep the loading screens on old consoles and remove them on PC or on modern consoles.



Quote Originally Posted by Evergrey View Post
This.
They disguised it as narrow pathways that blocked the line of sight of the old and new area and while you ran there the game was loading in the new zone while phasing out of the old one outside of the players field of vision.

A GPU can also discard non-visible objects and skip rendering them as long as front-to-back-rendering is used. That's also the reason for such line-of-sight-optimizations. But this is difficult in MMOs because most of them are open world and there not many opportunities to do so.


Cheers