Blizzard don't have to take console into consideration, and it's not like wow is a graphical monster compared to 14, granted 14 has some terrible textures.Seriously, Blizzard solved this problem already in 2004. You had loading screens when you made a continent switch or when you entered an instanced area. But those situations were very rare. In FF14, which is younger than WoW vanilla you have loading screens everywhere. And now we have 2021. I cannot understand that it is still in this game.
Cheers
The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself, without the illumination of knowledge, we but vainly flail as specters in the dark.
Fusing the towns back to 1 area may be possible, since we have big Kugane and Cristarium. It's just the usual problem of "updating old content" which FFXIV devs are allergic to.
remove all loading. remove screens entirely. just shove more RAM into your PC and chant blockchain till you achieve light speed connectivity
Might be more of lot of ARR runs on 1.0 code and they don't want to intentionally break something in the legacy code base.
How do you upgrade ram in PS4 then?
Last edited by Sotaris; 07-14-2021 at 12:47 AM.
This.
I never really played 1.0 but I've listened to explenations about the old loading screens.
They disguised it as narrow pathways that blocked the line of sight of the old and new area and while you ran there the game was loading in the new zone while phasing out of the old one outside of the players field of vision.
Yeah. Making even just the two halves of the older cities fit together would quire a good deal of additional work for little actual payoff. Let alone outdoor zones even in the same region.
It'd be nice but the devs have new zones to be working on, not worth the time and resources it would take compared to doing new areas.
And in EW things are way too disconnected geographically so even if they 'were' at a point they could say, put all six of an expansoin's zones into one instance, which I doubt they are, they wouldn't be able to do it in 6.0 either.
This reminds me of somethign WoW did in a lot of its city entrances. You walk in the gate, and there's a wall you have to run around before you get into the actual city to buy time for things to load.This.
I never really played 1.0 but I've listened to explenations about the old loading screens.
They disguised it as narrow pathways that blocked the line of sight of the old and new area and while you ran there the game was loading in the new zone while phasing out of the old one outside of the players field of vision.
In Metroid Prime new rooms would load when you shot a door to open it, and you could tell sometimes it was struggling when it'd take several seconds for one to open.
Little disguises like that for load times aren't all that uncommon.
If we want to remove loading screens, we need to drop yet another Dalamud on Eorzea and wait 2-3 years.
I'm definitely up for it would we rework glamour system around the way, but without it..
Hard pass
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