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  1. #31
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by SomeRandomHuman View Post
    Doubt it. They've denied many things due to server limitations or some other excuse. Otherwise this would have happened by now if it was going to.
    The Ps4 is perfectly capable of handling a full open world game like TESO or Black Desert Online.
    So yes, if it was wanted it would have been done long ago.
    (1)

  2. #32
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    Seriously, Blizzard solved this problem already in 2004. You had loading screens when you made a continent switch or when you entered an instanced area. But those situations were very rare. In FF14, which is younger than WoW vanilla you have loading screens everywhere. And now we have 2021. I cannot understand that it is still in this game.


    Cheers
    As someone who was around for vanilla WoW; while it didn't have loading screens between zones on the same continent, there were definite load times between zones. I had a fairly bad PC at the time (I could not run through Orgrimmar worth a damn), so if a zone was busy while I crossed over, I could see things popping into existence. It's also why most WoW zones don't place mobs or other important interactions near area transitions, and why, if you look from the air (both in vanilla/Classic while on a flight path, or after the Cataclysm revamp on your own flying mount), there's a lot of empty terrain in the borders between zones. Blizzard didn't solve the problem, they just used a different work-around for it.
    (4)

  3. #33
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,303
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    There's no point in removing loading screens when we just teleport everywhere. Removing loading screens wouldn't affect teleporting, it would affect walking from one zone to another which other than in a city, you only do while questing at the start of an expansion.

    Even in a city, you can teleport around with the aethernet so we would still have loading screens. It's already been pointed out how fast teleporting actually is with an SSD, even by SE themselves who have a video of the load time on a PS5.
    (1)

  4. #34
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,766
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I've been on an SSD drive for years and I honestly don't even pay attention to the load screens any more. Now I'm on an M2 drive and it's more of a "teleport successful!" message than anything else. Literally takes 2 seconds to teleport to most zones; Limsa took me 4 seconds. Of course, teleportation isn't the same as a fully connected zone.

    But seriously - take a look at how far apart some zones are on the overworld map. Those used to be tunnels in 1.0 and if they were to connect the zones into a seamless, walkable path, it would be 5-10 minutes of jogging to get from Middle La Noscea to Eastern La Noscea. If we could fly, much faster, but it's still extremely boring terrain with no reason to bother including it. The loading screens are comparatively a mercy.

    The only argument I agree with is recombining the cities, but if having them as separate active zones lets them stuff twice as many objects in each zone, I'm still okay with that as well.
    (2)

  5. #35
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sotaris View Post
    What do you mean?
    1.0 was on a completely different engine most likely written in a completely different coding language, it's unlikely that any kind of 1.0 code is present in XIV
    (0)

  6. #36
    Player
    Cortawraith's Avatar
    Join Date
    Jul 2015
    Posts
    58
    Character
    Aryn Wraithverge
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Instead of demanding that SE wastes their precious resources on something like the removal of loading screens, I'd rather have work on more pressing matters:

    -adding difficult light party content (Savage-dungeons if you will), ppl have been demaning stuff like this for quite some time.
    -limited Housing needs some fixes (more housing servers, higher item-limits)
    -getting the occasional DX11-Crashes fixed for quite a number of gamers (even livestreamers have those and FF14 is one of the very few games that crash sometimes on my PC (even on my old PC's, have tried several with different hardware))
    -increase the overall content in between the patches, again (they've cut the numbers of dungeons per expansion for example)
    -either improve or scrap PvP for good.
    -get the "currently" popular demands done really really really fast so that they can allocate the resources back to actual content, again instead of being stuck on a new gender for races or adding the dead-on-arrival Umbrellas that like 1% of all players actually use...I swear almost nobody uses them at all, haven't seen one in months and I'm online like 99 of 100 days (don't really want to know how much resources that stuff took from other possible contents...)
    -Deep dungeons (for the majority, again ppl have been asking why there wasn't one in Shb (pre-covid-era))
    -1-2 new ultimates (for the minority, if must be)
    -Hildibrand quests (been a long time)
    -crafters have been complaining that crafting has gotten too easy (I'm aware they were going for accessibility)

    there are quite a bunch of other things but I'm sure most ppl will agree that loading screens aren't really a priority
    (1)

  7. #37
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sotaris View Post
    Blizzard don't have to take console into consideration, and it's not like wow is a graphical monster compared to 14, granted 14 has some terrible textures.
    Its true Blizzard doesn't ever have to take console into consideration but I think you are underestimating WoW graphics, its way more detailed and has way more textures on just about everything in FF14, FF14 has flashier spells but thats about it.
    (1)

  8. 07-14-2021 09:09 AM
    Reason
    double post

  9. #38
    Player
    Cortawraith's Avatar
    Join Date
    Jul 2015
    Posts
    58
    Character
    Aryn Wraithverge
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    after they overhauled the graphics in WoW. Back then it looked shittier compared to FF14 (even during the time FF14 was released)
    (0)

  10. #39
    Player Lanadra's Avatar
    Join Date
    Jan 2021
    Location
    Somewhere on The Source
    Posts
    666
    Character
    Alessia Adaka
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Some people don't quite seem to get that it's not as simple as 'just remove the transition barriers and load screens and let me walk that distance between maps', as some have said, the 2.0 maps really weren't designed for seamless zoning. They aren't the 1.0 maps imported into 2.0. All of the 1.0 areas, Thanalan, Coerthas, La Noscea and Black Shroud were completely rebuilt from the ground up, this is also why getting the 'missing maps' from Coerthas and Black Shroud is not that straightforward.. because they'd have to make them. The way these 2.0 maps work is by design and they're not designed to interconnect, which means that it would require considerable work to 'glue' these maps together into one whole in a way that doesn't feel half assed.

    The towns.. the city states, I suppose one could argue there.. as all three are in essence mostly the same maps from 1.0, I dare say you could probably return Ul'dah and Limsa to single map city states with a degree of effort that would be within reason. Gridania I'm not sure about.. Gridania had these really lengthy tunnels in between what is now Old and New Gridania.. I suppose it depends on if they're entirely intact and just inaccessible.. or simply not there at all.

    Personally doing away with the duo zone cities from 2.0 and 3.0 is really something I want.. as there really is no reason for it to be that way anymore.. as Stormblood and Shadowbringers have shown us. But that means putting dev time into turning for example Ishgard into one functional city that flows seamlessly from Foundation into The Pillars.. rather than putting it into new content.. and that's always tricky.. it's always easier to justify making a new shiny than it is to polish up the not-so-shiny old stuff.
    (4)

  11. #40
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rinhi View Post
    1.0 was on a completely different engine most likely written in a completely different coding language, it's unlikely that any kind of 1.0 code is present in XIV
    I'm sorry, but as much as we all wish they had, ARR was not made independently of 1.0.

    They did not code an entire MMO from scratch in 2 years, let alone do so in secret while still supporting 1.X.

    ARR was built on the back of 1.0 and loads of code is still present. That's where all these "spaghetti code" issues come from.
    (3)

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