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  1. #1
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50

    Materia and restarting the cycle of item useage

    I had made this suggestion in some other thread. and have decided to flesh it out a bit more and give it its own home.

    Crafting and item life cycle.

    In the use of Ingreditent, Items and Gear, and Materia there is still a noticable wall that creeps up that effectively freezes the cycle of use and loss. That being despite the loss of items via spirit bonding a large portion of materia stays in the system and collects and then devalues. At a point the sheer count of available materia overcomes the need for more. Especially in lower tier materia.

    Consuming Materia.
    One of the main issues is that despite the use of materia, there is very little consumption of materia. With attempts for multiple melding and possible loss there seems to be too little attempts for the materia in circulation. The loss of materia being used for multiple melds also removes items from the mix.

    This could be seen as a boon to the Gathering and crafting sections of the cycle, however the risk is as i've observed now worth the price for the general populace. Thus i belive another option should be available with a muted chance of loss/gain. but in atleast one possability, a guarunteed consumption of the materia, and its removal from circulation, thus making room for more materia to be created.

    Potions and consumables.

    My first recommendation revolves around Potions and consumable items by adding materia into the mix. (pun intended)

    There was discussion about the potency and duration of potions. and how adding rare ingredients could change potions. While i encourage the addition for more for DOL classes to seek and do, i think we should make better use of what they are already bringing us.

    By using Materia to augment potions in various ways we create an added effect to the use of materia.

    Example: (all numbers are for example purposes only) We have this;

    Potion of Dexterity.
    Dexterity +22% (max 20) Duration 0:40
    Accuracy +24% (max 40) Recast time 3:40

    Now we add Dexterity Materia I +5

    Mix and produce a potion with Dexterity +25% (max 25)

    Or perhaps; Craftman's Command Materia I +1 control

    Mix and produce Duration 0:50

    What consumables with materia accomplishes.

    By combining Materia with a consumable item firstly you accomplish:

    Removal of materia from circulation. By adding many possible benefits from the many materia created the ability to somewhat customize potions and other consumables.

    Removal of materia. Once materia is placed on Gear or Weapons. that item and its materia stays in circulation. While still an excellent use of materia you do not help cycle the econemy without using materia in a consumable which is designed to be used, and disappear.

    Need for new materia. Since consumables are only useful when the effect is used and the item disappears it facilitates the need for additional materia.

    Intended effect.

    By having many uses for many materia that exit the game through use you then have a need for more materia to produce more potions/consumables.

    Thus you have more need for gear to produce more materia and thus the item is destroyed.

    And of course you have a increased demand for materials and ingredients for that gear you now need to create.

    The added bonus of having improved potions that has been requested from players.
    The same type of use could be added to foods and any current or future consumable.

    I don't propose this to replace anything in the materia to gear useage.
    I propose this to add a benefit to all the materia we don't use for gear. and to create added demand for all DOH and DOL products.

    Thank you
    (3)

  2. #2
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Reserved for future use
    (0)

  3. #3
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    They just fixed this I thought. I believe you can "donate" materia-ed items to the hamlet defense.
    (1)

  4. #4
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by tymora View Post
    They just fixed this I thought. I believe you can "donate" materia-ed items to the hamlet defense.
    While another way to cash in on materia, do you find this an interesting and rewarding way to use materia?

    I had hoped, even if only in 2.0, that they could find another way to add materia back into the crafting process and ensure its use and disappearance from the system.

    Materia is definately used for items, but a glance at the market will show a huge amount of single melts and a rare multi-meld piece. WHat i see as an observasion is people are less willing to chance the total loss of what equals 2 crafted gear items with no return.

    I'd like to see a more stable return on materia use but via a consumable so the gain is much more likely, but its loss is also garunteed. And as i said above, once an item is melded, it will be bought and sold add infinity. Thus sometimes trumping the newly crafted items, and lowering the need for more due to someone having owner ship of the melded item.

    I find this much more interesting then handing it to an NPC for some points and potentially, much more beneficial to myself, fellow players and the health of the game as a whole.

    Thank you
    (0)

  5. #5
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Viritess,

    A good proposition.

    I agree that the market is flooded with too many Low Level Materia (and even too many Tier IIIs and some IVs).

    It would certainly invigorate the Alchemist / Potions Economy (making them more desirable, especially with adding Materia to augment them), and get rid of lower level Materia (which, if people see them selling, would incentivize people to try and Materia more gear, which means buying / making more Gear to Materia-ize, buying more Materials from Crafters, etc.).

    Another option some have brought up is allowing a way to combine / "synthesize" Lower Tier Materia for a *chance* at Higher Tier Materia (sort of like a Horadric's Cube).

    Say someone tries to synthesize 4 x Tier I STR Materias for a chance at generating a higher level Materia (Tier II, III or IV), etc. That might be another way to move Materia through the economy.
    (1)