I was informed this game currently does not do that.Not really, depending on the dmg you take is the enmity you loose. A PLD that have more def and move that guard him from dmg should have problem to keep the hate, in other hand a WAR that all he does is take the dmg will loose more than the pld. A mage that get a few hits will lose a lot of dmg since the low def. That make easier to reclaim the hate when someone overhate.
Now I'm thinking about this i don't remember if isn't all ready implemented. Well is really easy to try. Two pld or war should go and both provoke the same monster and take the hits. If after a few hits the mob jumps to the other one is that the first lost some hate by taking dmg.
Show support for this:
http://forum.square-enix.com/ffxiv/threads/43949-Enmity-decay
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

