
Not really, depending on the dmg you take is the enmity you loose. A PLD that have more def and move that guard him from dmg should have problem to keep the hate, in other hand a WAR that all he does is take the dmg will loose more than the pld. A mage that get a few hits will lose a lot of dmg since the low def. That make easier to reclaim the hate when someone overhate.
Now I'm thinking about this i don't remember if isn't all ready implemented. Well is really easy to try. Two pld or war should go and both provoke the same monster and take the hits. If after a few hits the mob jumps to the other one is that the first lost some hate by taking dmg.
I'm the Princess of the Night~~


Its not like they just throw an enmity mechanic in without balancing it. all the work they did to this point would have to be reviewed, all kinds of calculations. things like enmity on gear and materia, enmity performed by actions. all that stuff would have to be balanced to add a damage enmity reduction mechanic in. My point is there no need for all that work, enmity is fine now, they are just gonna balance the jobsNot really, depending on the dmg you take is the enmity you loose. A PLD that have more def and move that guard him from dmg should have problem to keep the hate, in other hand a WAR that all he does is take the dmg will loose more than the pld. A mage that get a few hits will lose a lot of dmg since the low def. That make easier to reclaim the hate when someone overhate.
Now I'm thinking about this i don't remember if isn't all ready implemented. Well is really easy to try. Two pld or war should go and both provoke the same monster and take the hits. If after a few hits the mob jumps to the other one is that the first lost some hate by taking dmg.
to fix pld.
thats true to a point, but hate has a cap, and when you cap it you have to keep generating hate to keep it capped
I was informed this game currently does not do that.Not really, depending on the dmg you take is the enmity you loose. A PLD that have more def and move that guard him from dmg should have problem to keep the hate, in other hand a WAR that all he does is take the dmg will loose more than the pld. A mage that get a few hits will lose a lot of dmg since the low def. That make easier to reclaim the hate when someone overhate.
Now I'm thinking about this i don't remember if isn't all ready implemented. Well is really easy to try. Two pld or war should go and both provoke the same monster and take the hits. If after a few hits the mob jumps to the other one is that the first lost some hate by taking dmg.
Show support for this:
http://forum.square-enix.com/ffxiv/threads/43949-Enmity-decay
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