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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Compared to what? Dungeons? Besides savage the difficulty in the game is a utter joke nothing in the game is overturned if anything most contend is undertuned
    (10)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,144
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    All of the Eden Normals are easy. If you don't understand the mechanics then keep doing them until you do. E6 was pretty straight forward to me even blind. E7 the only part that confused me was the portals and that's because as a melee player I wasn't looking behind and didn't see the demonstration of the mechanic. The only confusing part of E8 is the mirrors and once you understand how exactly the reflections work you know what to do, but if you are new you can just follow everybody else. The difficulty of E6-8 doesn't matter because gear increases quickly made the mechanics do no real damage and now the hardest parts just get skipped or aren't as bad.

    The Eden Normals were meant to be progressively tuned to be harder with each tier, to the point that I was surprised casual players even rountinely clear the current 4. I really did not believe they could do these sort of mechanics that involve thinking.

    You suggest that Alphascape was easier than the second Eden tier, but it included O11 famous for larboard and starboard, which to this day wipes the floor with parties and res abilities are constantly being used just to beat it. Then you have O12 which requires proper tanking at the end and a lot of AoE for the healers to handle and a lot of healers couldn't handle it, because as a paladin at the time I had to save a lot of runs with clemency when the healers died.

    Nobody was complaining that the Alexander normals were too easy, because when they were current, a third of parties simply did not clear A11 and abandoned. It was also normal to healer LB3 A12 at first and in A9 there is a doorboss where the tanks share damage and the second fight deals heavy damage and requires the parts to be done properly. Why is Alexander not that hard now? Because of gear and how we sync down to the maximum item level. If you do it minimum item level it's a lot different than what you experience in the roulette.
    (2)

  3. #3
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Totoro Totoro
    World
    Diabolos
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Auteur View Post
    PREFACE: I beat E6-E8 normal on first attempt today. So the canned response of "you can't beat it get gud" does not apply to my complaint here. You can beat something and think it's overtuned; not mutually exclusive.

    After beating these as a first timer today, I believe Eden 6-8 are way overtuned for normal and this seems to be an overcorrection from people complaining Alexander normals were too easy. E6-8 normals have savage tier mechanics that are not justified in my opinion, such as 0KO quick sliding and mechanics with no time to react unless you know what the mechanic does before you entered the instance and before your first attempt. As a contrast, I think Alphascape properly did normals vs savage such as the snake boss where normal had guardrails for positioning while savage removed those guardrails (so you could slide off). In contrast, E8 Shiva normal has no guardrails plus many mechanics that are virtually insta-cast.

    E6-E8 is way too much of an overcorrection to people complaining normals are too easy. Alphascape got it right. SE has to dial back normal raids moving forward.
    Who are you fighting for ? Who is this argument supposed to benefit ? This is not even a git gud argument.
    Day one, everyone thinks something is hard because they're not experienced in the fight.
    As someone who did do the savage E6-E8, there is a clear and fair line between basic and advanced skills needed to understand and get through the fight.
    The developers are assuming that as you have gotten to this point in the game, you will have come to understand that falling off a platform is a basic possibility. Training wheels are off.

    Imo, as raid tiers release or even as expansions release, developers should continue to up the baseline of what is expected little by little in accordance to the current dungeon mechanics as well.
    Just as we come to understand that a spell is called Fire IV or that standing in orange is bad, we should also come to evolve our thinking that maybe not every platform is safe even in normal mode.
    To me, the devs did a good job in upping the game in this expansion for normal. It keeps content fresh, exciting, and allows players to be able to talk through the mechanics.

    I want to mess up and learn, even in normal. Anything involving a group of people in raids be it normal or savage should be a learning experience, especially if you're new to the game or to the raid.
    (4)

  4. #4
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    I don't agree at all. The normal raids are just fine.
    (2)

  5. #5
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Can we stop overnerfing difficulty for the lazy and selfish people that call themselves "casuals"?

    I swears it feels like the average player level is decreasing with each year instead of increasing
    (18)

  6. #6
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Endariel View Post
    I swears it feels like the average player level is decreasing with each year instead of increasing
    It very clearly is
    (10)
    im baby

  7. #7
    Player
    Alodos's Avatar
    Join Date
    Mar 2017
    Posts
    15
    Character
    Cressida Venhorn
    World
    Omega
    Main Class
    Dark Knight Lv 80
    Nope sorry don't touch this fight plz SQ, they are great, I love E6 as a tank. I hope someday people will understand that difficulty is a good thing.

    A good fight need a least one wippe in my opinion to understand the mechs, if we one shot everything what's the point ?
    Stop with that kind of thread, we should make one asking for more challenging content, many "casual" players thinks the game is too easy.
    (2)

  8. #8
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    The only real problem with the Eden normal raids are that they drop too much loot. 8 pieces are simply too much. So you just kill it once per week and are done. This way you don't properly learn the fights. In Alexander and Omega, where less items dropped, you had to clear the fights multiple times to win your loot for the week against the other people. And while doing so you got enough practice in the fights.

    And now the roulette throws you into a fight wich you have done only 3 times a few months ago and nobody knows what's going on.
    (1)

  9. #9
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    None of these are overtuned but E8N is easily a casual wall and requires some patience for players to learn.
    I got lucky on my first run with some friends but everytime i find this in roulette, people just struggle, even during the split group phase with healers not healing and always ends up some people leaving after a single wipe.

    No need to nerf either way
    (1)

  10. #10
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    For me it was more or less like old school Titan. If anyone remembers, doing Titan HM or Ex was wild in early 2.0…and basically boiled down to knowing his rotation and pre-moving/anticipating what to do before it happens. Once you got that down he’s cake.

    More or less the same for any raids on normal mode. There are some heavy hits and the debuff for screwing up which can be punishing, but we’re you to go through it like…a half dozen times, you’d have the fight down. For me personally, that’s a good spot for NM- I fully expect to die several times unless I watch a vid before hand, and (again) for me that is fine.
    (1)

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