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  1. #1
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80

    Eden 6-8 Normal Are Too Overtuned

    PREFACE: I beat E6-E8 normal on first attempt today. So the canned response of "you can't beat it get gud" does not apply to my complaint here. You can beat something and think it's overtuned; not mutually exclusive.

    After beating these as a first timer today, I believe Eden 6-8 are way overtuned for normal and this seems to be an overcorrection from people complaining Alexander normals were too easy. E6-8 normals have savage tier mechanics that are not justified in my opinion, such as 0KO quick sliding and mechanics with no time to react unless you know what the mechanic does before you entered the instance and before your first attempt. As a contrast, I think Alphascape properly did normals vs savage such as the snake boss where normal had guardrails for positioning while savage removed those guardrails (so you could slide off). In contrast, E8 Shiva normal has no guardrails plus many mechanics that are virtually insta-cast.

    E6-E8 is way too much of an overcorrection to people complaining normals are too easy. Alphascape got it right. SE has to dial back normal raids moving forward.
    (3)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Auteur View Post
    SE has to dial back normal raids moving forward.
    What did you think of 9-12?
    (3)

  3. #3
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    >Coeurl

    uh huh
    (8)

  4. #4
    Player
    SwordswornFox's Avatar
    Join Date
    Jun 2015
    Posts
    124
    Character
    Khudaj'a Surenhai
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MPK View Post
    >Coeurl

    uh huh
    As the Master Raider you feel you are, maybe responding with something a bit more substantive about how the mechanics are proper in the Normal verisions because of how the Savage version builds on them. Or any other mechanical based argument rather than just

    'oh you're from one of those servers'
    (26)
    This Fox exercises its right to remain silent when any asks what does it say

  5. #5
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SwordswornFox View Post
    As the Master Raider you feel you are, maybe responding with something a bit more substantive about how the mechanics are proper in the Normal verisions because of how the Savage version builds on them. Or any other mechanical based argument rather than just

    'oh you're from one of those servers'
    .. It's MPK.. look at their sig. Their posts are generally comically outrageous elitist fluff. I suggest ignoring them. It made my forum experience better.
    (13)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  6. #6
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Relativity.

    Normals are all too easy, (that includes e6-e8 normal) that's why there's such a huge difficulty curve to savage. The fact people are going to die to a mechanic because they haven't seen it before is not a bad thing.
    (19)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  7. #7
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    My brain ok let's take this one step at a time.

    E6N - the worst thing about this fight is the visuals, This fight can be slowly killed with a single tank and a single healer, if that is overtuned I hate to think what would be classed as impossible.

    E7N - Portals are not 1 shot and the 1st set is very slow to happen to ease you into what will be happening for the fight, adds dps check is very lenient, the only thing that's a 1 shot is putting both stack markers together and by this point in the game you have encountered this exact mechanic at least twice(possibly way more depending if used a skip potion or not)

    E8N - no guard rails and ice slip and sliding this is what you called overtuned, no it is not, no guard rails been a thing since lv 34 Story mode Titan and Titan was permanently dead until wipe or victory, here your able to be ressed, slip and sliding has been a thing since lv 50 Shiva trial the story one and guess what it too had an edge of the arena mechanic where you touched the edge you get frozen and need to be broken out. You are lv80 and they introduced both of these things by lv50, this is not what constitutes overtuned.

    Overtuned fights would mean they are legimately hard for the vast majority of the playerbase, which they are not because if they were in any capacity you bet the devs would've nerfed them by now since it has been over a year since they were released, they haven't thus it is safe to assume enough members of the playerbase are clearing these fights perfectly fine that the devs don't feel they need to be touched.

    You may not know this but people complained the Weeping City of Mhach was too hard, the devs response "Git Gud" sometimes the devs do adjust content when they feel it needs to be these nerfs usually show up when the next part of the story it is tied to is out sometimes earlier if they feel it is too much, these fights have remained untouched make of that what you will.

    Have to laugh that you want to compare Alte Roite which was regard as the easiest savage fight ever released so let that speak volumes to the level of difficulty people think of Alte Roite normal to E8 as a way to design fights to appropriate difficulty, fights are meant to get harder as you progress through a story not easier.




    TLDR: these fights are fine if they were overtuned the devs would've done something about them by now since they have been released for over a year at this point.
    (15)

  8. #8
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Compared to what? Dungeons? Besides savage the difficulty in the game is a utter joke nothing in the game is overturned if anything most contend is undertuned
    (10)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,827
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    All of the Eden Normals are easy. If you don't understand the mechanics then keep doing them until you do. E6 was pretty straight forward to me even blind. E7 the only part that confused me was the portals and that's because as a melee player I wasn't looking behind and didn't see the demonstration of the mechanic. The only confusing part of E8 is the mirrors and once you understand how exactly the reflections work you know what to do, but if you are new you can just follow everybody else. The difficulty of E6-8 doesn't matter because gear increases quickly made the mechanics do no real damage and now the hardest parts just get skipped or aren't as bad.

    The Eden Normals were meant to be progressively tuned to be harder with each tier, to the point that I was surprised casual players even rountinely clear the current 4. I really did not believe they could do these sort of mechanics that involve thinking.

    You suggest that Alphascape was easier than the second Eden tier, but it included O11 famous for larboard and starboard, which to this day wipes the floor with parties and res abilities are constantly being used just to beat it. Then you have O12 which requires proper tanking at the end and a lot of AoE for the healers to handle and a lot of healers couldn't handle it, because as a paladin at the time I had to save a lot of runs with clemency when the healers died.

    Nobody was complaining that the Alexander normals were too easy, because when they were current, a third of parties simply did not clear A11 and abandoned. It was also normal to healer LB3 A12 at first and in A9 there is a doorboss where the tanks share damage and the second fight deals heavy damage and requires the parts to be done properly. Why is Alexander not that hard now? Because of gear and how we sync down to the maximum item level. If you do it minimum item level it's a lot different than what you experience in the roulette.
    (2)

  10. #10
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Auteur View Post
    PREFACE: I beat E6-E8 normal on first attempt today. So the canned response of "you can't beat it get gud" does not apply to my complaint here. You can beat something and think it's overtuned; not mutually exclusive.

    After beating these as a first timer today, I believe Eden 6-8 are way overtuned for normal and this seems to be an overcorrection from people complaining Alexander normals were too easy. E6-8 normals have savage tier mechanics that are not justified in my opinion, such as 0KO quick sliding and mechanics with no time to react unless you know what the mechanic does before you entered the instance and before your first attempt. As a contrast, I think Alphascape properly did normals vs savage such as the snake boss where normal had guardrails for positioning while savage removed those guardrails (so you could slide off). In contrast, E8 Shiva normal has no guardrails plus many mechanics that are virtually insta-cast.

    E6-E8 is way too much of an overcorrection to people complaining normals are too easy. Alphascape got it right. SE has to dial back normal raids moving forward.
    Who are you fighting for ? Who is this argument supposed to benefit ? This is not even a git gud argument.
    Day one, everyone thinks something is hard because they're not experienced in the fight.
    As someone who did do the savage E6-E8, there is a clear and fair line between basic and advanced skills needed to understand and get through the fight.
    The developers are assuming that as you have gotten to this point in the game, you will have come to understand that falling off a platform is a basic possibility. Training wheels are off.

    Imo, as raid tiers release or even as expansions release, developers should continue to up the baseline of what is expected little by little in accordance to the current dungeon mechanics as well.
    Just as we come to understand that a spell is called Fire IV or that standing in orange is bad, we should also come to evolve our thinking that maybe not every platform is safe even in normal mode.
    To me, the devs did a good job in upping the game in this expansion for normal. It keeps content fresh, exciting, and allows players to be able to talk through the mechanics.

    I want to mess up and learn, even in normal. Anything involving a group of people in raids be it normal or savage should be a learning experience, especially if you're new to the game or to the raid.
    (4)

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