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  1. #1
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30

    The "Best" Lost Action Combos In Bojza For DPS!

    Now on this list I am going to go into detail of the best combo of lost actions that I have experienced with 17 relics and R25 with full 10 honor on health, damage, heals. Reminder that this is my opinion in which you are welcome to disagree.
    (Reminder that the Essences mentioned are primarily for open areas, not raids as there are better buffs for those)

    Healers

    Seraph Strike+Burst+Any DPS Buff Over 60%:

    With Seraph Strike, you get a flat dps bonus for a short time that truly noone cannot see to be a benefit for dps as a healer. Yet many tend to neglect Lost Burst. It has 3 key benefits.

    1. It does almost equal amounts of damage per cast as a aoe to every mob it hits at 300 potency like Flare Star.
    2. It applies a static magic debuff on all mechanical mobs of 5-10% which 60-70% of mobs in Bojza are this classification(I havent looked for the exact %, could be more)
    3. It cost no mana to use except it does require refilling at cap of 99 uses. This is easily overcome from the mobs farmed right in front of camp in Zadnor or certain mobs in zone 1.

    All these reasons above including the static damage buffs you will get from using this with make you do on average 30-50k per aoe mob hit depending on total dps buffs/debuffs.

    Physical DPS(Both Melee/Ranged)

    Beast+Assassination+Player Choice(My Preference being Spellforge since as already mentioned 60-70% of mobs are mechanical weak to magic):

    Beast gives you a static defense and hp regen per hit and with assassination you get for 18 secs a static 40% bonus to dps. With spellforge in my opinion you only add to that against bot mobs.

    BLM

    Savior+Lost Flare Star+Any Cure Lost Action:

    We all know that Lost Flare Star does crazy damage equal to 300 potency on cast as a aoe and every mob 350 potency per tick.(Many may say that both RDM and Sum can use it as well but nowhere near consistently as a BLM who has unlimited mana regen with Umbral Soul unless they pop ethers like every 1 min)

    Now your initial reaction may be "uggh, Essence of the Savior?", why? Because it almost makes you immortal to continue dotting with Flare Star. Now you can sub this for Skirmisher for a extra 20% but in my opinion nowhere comps for the 50-70k static heal and 15k-20k per tick regen you get in return.

    RDM/SUM

    Ordained+Chain Spell+Lost Death

    Ordained should be a giving to anyone who is familiar with its 20% dps buff, increased heals and mana.

    Chain Spell gives you a 100% dps increase for 30 secs while removing the additional mana costs from normally associated with it. This when paired for example on the SUM rotation during the Bahamut summon phase with hard casting Ruin will only amplify the damage done and also make it instant cast similar to the prior phase to make SUM not have hardly any hard cast spell to contend with.

    Lost Death...you one shot most mobs, with ordained its even a higher chance to succeed. Enough said!

    Tanks

    Lost Rampage+Lost Font of Power+Any DPS Buff:

    Lost Rampage similar to Burst will add a debuff to any mobs prone to physical damage as a aoe doing average 15k to 30k depending on buffs to all mobs.

    Lost Font of Power paired with Rampage not only amplifies your damage for it, but it also increases even more with Irregular on if you decide to use that Essence to another 40% for 30 secs. Now imagine that 30 sec window with Rampage as a aoe being buffed with Font of Power. My maximum at this writing consistantly was 30-40k per mob hit. This comes in handy if you are tanking to grab aggro from a group of mobs and also debuff them at the same time if they are weak to physical.

    I hope everyone found this information useful and as I mentioned, you could disagree and would love to hear potentially why and maybe some combos you use that shines.

    See everyone in Bojza and Endwalker!
    (1)
    Last edited by TheRealMadruck; 07-11-2021 at 10:25 AM.
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,449
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Consider Lost Slash on Warrior though.
    (1)

    http://king.canadane.com

  3. #3
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    for cheesing credit on skirms

    breathtaker for movement speed
    lost incense(sp?) + some kind of heal

    cause contribution is based on threat and you gotta move fast
    (1)

  4. #4
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Canadane View Post
    Consider Lost Slash on Warrior though.
    Irregular + Blood Rage + Inner Release + Lost Slash is the most fun I've had in Bozja. Bring a pocket healer for raidwides though.
    (0)

  5. #5
    Player

    Join Date
    May 2021
    Posts
    178
    Quote Originally Posted by lezard21 View Post
    Irregular + Blood Rage + Inner Release + Lost Slash is the most fun I've had in Bozja. Bring a pocket healer for raidwides though.
    is this trolling? you have 100% uptime with nascent flash and the innate regen from blood rage and if you aren't on WAR you're playing the wrong tank with blood rage

    i refuse to pay attention to or shield irregular tanks. if you need extra healing you failed at using irregular. let them die and learn i say!
    (1)

  6. #6
    Player

    Join Date
    May 2021
    Posts
    178
    ?

    you use LOST ASSASSINATE to one-shot trash and star mobs (within and without cll and dalriada). who uses death in the seventh month of the year of our lord 2021???
    (0)

  7. #7
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    If we're talking skirmishes, sure, what you listed could get the job done. But most combos could.

    If we're talking strictly outgoing damage, both your casters and tank suggestions are very weak to what they could do.

    BLM: self-sustain is irrelevant to outgoing damage, so axe Cure & Savior. Swap in essence of the watcher for 90s chainspell duration or skirmisher for more damage output. Lost font of magic + flare star.
    other casters: Ordained, chainspell, lost font of magic, and a ton of ether kits. Self explanatory. Pop chainspell right before intense burst windows with lost font of magic & an ether kit for titanic damage output for 30s.

    Physical melee has beast + assassinate, so you're correct with that. If you're going for max damage though, banner of noble ends/lost font of skill are the better combo plays since someone in your party can bring spellforge.

    Tank bar none is Blood Rage. It ain't even a contest, especially since it was discovered you can maintain a 90% uptime by popping one then replacing it with another from your lost holster to reset the CD, then pop it under the effect of the previous bloodrage for the 75% CD reduction and then chain bloodrages for about 5minutes of near never-ending blood rage. Also, font of power + irregular isn't 30% increased by another 40%, it's 30% raised to 40%. For essence, irregular is technically highest dps output, but that's also intensely risky since without tons of HP valor or lots of party buffs like bubble/shells/protect/etc, every raid wide aoe will 1-shot you, and a dead tank does 0 dps.

    As for the other lost action, WAR should use lost slash. Guaranteed 2400 potency CRT/DH under IR is absolutely bonkers, and does more potency than an optimized banner of Noble ends can do for WAR. Lost font of power simultaneously sucks for WAR since their burst is already guaranteed crit, meaning their entire burst window loses half the benefits of lost font of power. With that in mind:

    PLD/DRK/GNB: lost font of power + Blood Rage + irregular/Martialist. WAR: Lost slash + Blood Rage + irregular/Martialist.
    (1)
    Last edited by Daeriion_Aeradiir; 07-11-2021 at 11:46 AM.

  8. #8
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TheRealMadruck View Post
    Now on this list I am going to go into detail of the best combo of lost actions that I have experienced with 17 relics and R25 with full 10 honor on health, damage, heals. Reminder that this is my opinion in which you are welcome to disagree.
    (Reminder that the Essences mentioned are primarily for open areas, not raids as there are better buffs for those)

    Healers

    Seraph Strike+Burst+Any DPS Buff Over 60%:

    With Seraph Strike, you get a flat dps bonus for a short time that truly noone cannot see to be a benefit for dps as a healer. Yet many tend to neglect Lost Burst. It has 3 key benefits.

    1. It does almost equal amounts of damage per cast as a aoe to every mob it hits at 300 potency like Flare Star.
    2. It applies a static magic debuff on all mechanical mobs of 5-10% which 60-70% of mobs in Bojza are this classification(I havent looked for the exact %, could be more)
    3. It cost no mana to use except it does require refilling at cap of 99 uses. This is easily overcome from the mobs farmed right in front of camp in Zadnor or certain mobs in zone 1.

    All these reasons above including the static damage buffs you will get from using this with make you do on average 30-50k per aoe mob hit depending on total dps buffs/debuffs.

    Physical DPS(Both Melee/Ranged)

    Beast+Assassination+Player Choice(My Preference being Spellforge since as already mentioned 60-70% of mobs are mechanical weak to magic):

    Beast gives you a static defense and hp regen per hit and with assassination you get for 18 secs a static 40% bonus to dps. With spellforge in my opinion you only add to that against bot mobs.

    BLM

    Savior+Lost Flare Star+Any Cure Lost Action:

    We all know that Lost Flare Star does crazy damage equal to 300 potency on cast as a aoe and every mob 350 potency per tick.(Many may say that both RDM and Sum can use it as well but nowhere near consistently as a BLM who has unlimited mana regen with Umbral Soul unless they pop ethers like every 1 min)

    Now your initial reaction may be "uggh, Essence of the Savior?", why? Because it almost makes you immortal to continue dotting with Flare Star. Now you can sub this for Skirmisher for a extra 20% but in my opinion nowhere comps for the 50-70k static heal and 15k-20k per tick regen you get in return.

    RDM/SUM

    Ordained+Chain Spell+Lost Death

    Ordained should be a giving to anyone who is familiar with its 20% dps buff, increased heals and mana.

    Chain Spell gives you a 100% dps increase for 30 secs while removing the additional mana costs from normally associated with it. This when paired for example on the SUM rotation during the Bahamut summon phase with hard casting Ruin will only amplify the damage done and also make it instant cast similar to the prior phase to make SUM not have hardly any hard cast spell to contend with.

    Lost Death...you one shot most mobs, with ordained its even a higher chance to succeed. Enough said!

    Tanks

    Lost Rampage+Lost Font of Power+Any DPS Buff:

    Lost Rampage similar to Burst will add a debuff to any mobs prone to physical damage as a aoe doing average 15k to 30k depending on buffs to all mobs.

    Lost Font of Power paired with Rampage not only amplifies your damage for it, but it also increases even more with Irregular on if you decide to use that Essence to another 40% for 30 secs. Now imagine that 30 sec window with Rampage as a aoe being buffed with Font of Power. My maximum at this writing consistantly was 30-40k per mob hit. This comes in handy if you are tanking to grab aggro from a group of mobs and also debuff them at the same time if they are weak to physical.

    I hope everyone found this information useful and as I mentioned, you could disagree and would love to hear potentially why and maybe some combos you use that shines.

    See everyone in Bojza and Endwalker!
    See ya there! Have fun! : )
    (2)