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  1. #1
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Cyonos View Post
    if this game is supposed to be about casuals then wtf am i even paying for

    THIS GAME WAS INTENDED TO BE FAR MORE CASUAL FRIENDLY THAN FFXI SINCE IT WAS ANNOUNCED IN 2009.
    Holy shit how dense can this community get.
    (4)

  2. #2
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ruisu View Post

    THIS GAME WAS INTENDED TO BE FAR MORE CASUAL FRIENDLY THAN FFXI SINCE IT WAS ANNOUNCED IN 2009.
    Holy shit how dense can this community get.
    This game also failed horribly and is being redone from the ground up with input from the community. Whatever was announced back then was (hopefully) tanakas vision. Now we are getting a completely new game from Yoshida.

    Yoshidas 3 pillars sound a lot different then that whole "intended to be casual" stuff. I remember them saying that though. Lol the horrible "fatigue" system was there to try to keep some weird balance between hardcore and casual. So ya I REALLY hope they aren't sticking with the made for casuals mostly idea...thats what made the game fail in the first place imo..
    (1)
    Last edited by Babydoll; 07-14-2012 at 03:57 AM.

  3. #3
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Babydoll View Post
    This game also failed horribly and is being redone from the ground up with input from the community. Whatever was announced back then was (hopefully) tanakas vision. Now we are getting a completely new game from Yoshida.

    Yoshidas 3 pillars sound a lot different then that whole "intended to be casual" stuff. I remember them saying that though. Lol the horrible "fatigue" system was there to try to keep some weird balance between hardcore and casual. So ya I REALLY hope they aren't sticking with the made for casuals mostly idea...thats what made the game fail in the first place imo..
    It was the lack of content, and clumpy UI that is at fault. It has nothing to do with casual gameplay. You should read more of Yoshi-P interviews. They're floating around somewhere.

    If you understand the fatigue system, people wont be running through 1 to 50 in a matter of weeks. Even though it wasn't a perfect system you can still level other classes while one class fatigue resets.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Andrien View Post
    It was the lack of content, and clumpy UI that is at fault. It has nothing to do with casual gameplay. You should read more of Yoshi-P interviews. They're floating around somewhere.

    If you understand the fatigue system, people wont be running through 1 to 50 in a matter of weeks. Even though it wasn't a perfect system you can still level other classes while one class fatigue resets.
    Yep, it also let the other(casuals) level one class and keep up with others with multiple classes.
    (0)