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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
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    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Elexia View Post
    Open world content revolves around a lot things. It makes the world feel more alive seeing people in the open world actually fighting and watching linkshells/guilds fighting hard HNMs..you know, making a world feel alive, something people want?

    Throwing everything into a closed off area of the game doesn't make an MMO feel alive, this is exactly why GW2 isn't like GW1, they realized an instanced sandbox doesn't make an MMO.
    I'm a pleasent world yes, but ina cuthroat MMO where people will do underhanded acts to make you fail this isn't the case The "in the open world actually fighting and watching linkshells/guilds fighting hard HNMs" turns into "in the open world actually fighting and watching linkshells/guilds kill one another and lag each other out so the one who has claim over the NM dies and they can begin to fight said NM"

    Sure GMs might be able to do something about it but honestly speaking sometimes favoritism is dealt with in those situation. Perfect example was during thanksgiving was helping a friend camp a Morbol NM in the TOAU area and a japanese player was purposely drawing the morbol mobs to where we were resting, sleeping them and then logging out so that when they woke up they would aggro us. The reason why this worked is because the Morbols in question had a large radius is which they could roam so he was able to take a group of 5-6 and bring it to our location in an attempt to wipe us. We called a GM mentioned what happened and long story short they did nothing about it. So ya having things set in instances is just a lot less of a headache and you know it keeps PVE as PVE not PVPVEVP all to claim that NM.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Airget View Post
    I'm a pleasent world yes, but ina cuthroat MMO where people will do underhanded acts to make you fail this isn't the case The "in the open world actually fighting and watching linkshells/guilds fighting hard HNMs" turns into "in the open world actually fighting and watching linkshells/guilds kill one another and lag each other out so the one who has claim over the NM dies and they can begin to fight said NM"

    Sure GMs might be able to do something about it but honestly speaking sometimes favoritism is dealt with in those situation. Perfect example was during thanksgiving was helping a friend camp a Morbol NM in the TOAU area and a japanese player was purposely drawing the morbol mobs to where we were resting, sleeping them and then logging out so that when they woke up they would aggro us. The reason why this worked is because the Morbols in question had a large radius is which they could roam so he was able to take a group of 5-6 and bring it to our location in an attempt to wipe us. We called a GM mentioned what happened and long story short they did nothing about it. So ya having things set in instances is just a lot less of a headache and you know it keeps PVE as PVE not PVPVEVP all to claim that NM.
    I know a perfect game for you, Vindictus. Heck, I have a level 60 on there, I can help ya out.
    (0)

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rokien View Post
    I know a perfect game for you, Vindictus. Heck, I have a level 60 on there, I can help ya out.
    hyperbole much?


    how about this name some good MMOs that are truly open world that suffer from very little issues, or how about a successful MMO that is truly open world.
    (0)

  4. #4
    Player

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    Mar 2011
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    3,208
    Quote Originally Posted by Krausus View Post
    hyperbole much?


    how about this name some good MMOs that are truly open world that suffer from very little issues, or how about a successful MMO that is truly open world.
    I don't know a mmo that is truly open world, sooooooooooooooooooooooooooooooooooooooooooooooooooooo, ya.
    (0)

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rokien View Post
    I don't know a mmo that is truly open world, sooooooooooooooooooooooooooooooooooooooooooooooooooooo, ya.
    Isn't that something......
    (2)

  6. #6
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rokien View Post
    I don't know a mmo that is truly open world, sooooooooooooooooooooooooooooooooooooooooooooooooooooo, ya.

    sooooooooooooooooooooooooooooooooooooooooooooooooooooo, maybe there is a reason for that.
    (3)

  7. #7
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rokien View Post
    I don't know a mmo that is truly open world, sooooooooooooooooooooooooooooooooooooooooooooooooooooo, ya.
    How old are you, Rokien?
    No, really, I wanna know if you're old enough to have played Ultima Online
    (0)

  8. #8
    Player

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    Ul'dah
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    Quote Originally Posted by Skies View Post
    How old are you, Rokien?
    No, really, I wanna know if you're old enough to have played Ultima Online
    lol I did not play it.
    (0)

  9. #9
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rokien View Post
    lol I did not play it.
    It was one of the very first MMOs, it also also 100% open-world. It had a harsh death penalty, too. Actually, it even had dynamic fauna
    I have to say that as many fond memories I have about it, it sucked. Those points I just mentioned sucked hard, anything and everything you did suffered very harsh inteference from other players that just wanted to be asses, you were so afraid to use your good gear anywhere, anytime, because you could loose it that you pretty much did not have it. And hell, they removed the dynamic fauna thing because of the unexpected side-effect it had of causing the entire fauna and flora of the game to die because players wanted to go out and ANNIHILATE EVERYTHING EVERYWHERE.
    (2)