Quote Originally Posted by Dargoth_Draconia View Post
I used to be an "Open Worlder" like you guys, but I think I fail to see the difference in the two at this point. Everything can be mimicked in an instance just about that can be done in open world, the only element that is being taken out of the equation is having to deal with 100 other ass hats who want to do the same thing as you at that exact time. Though some content I can understand being open world but end game content I don't really see a point, minus some new HNM type mobs though if it ever became similar to FFXI style HNM I would lose all interest. Mainly due to being the only possible way to have a chance to get a claim on an HNM you had to pass some dude $2500 RL for a super claim bot with packet sniffers to be able to claim the mob before it even visually spawned. Though I have a feeling the PvP is going to have it's own zone or zoned area designated for open world garrison buster feel.
Open world content revolves around a lot things. It makes the world feel more alive seeing people in the open world actually fighting and watching linkshells/guilds fighting hard HNMs..you know, making a world feel alive, something people want?

Throwing everything into a closed off area of the game doesn't make an MMO feel alive, this is exactly why GW2 isn't like GW1, they realized an instanced sandbox doesn't make an MMO.