Quote Originally Posted by Gramul View Post
My only concern is that it may take away from overall exploration. More dungeons in a timed instance means less for me to see on my own without convincing a party of 4-8 to join along.
Maybe I'm just being paranoid, maybe I just don't like being pidgeionholed into overstructured systems where I would prefer dynamics.
I'm waiting to see what kind of world 2.0 will be.
Open world dungeons have a lot of drawbacks that everyone would be bitching about later. Have you tried to farm vortext totems in natalan with all those ppl there? And thats a huuuge stronghold. Now take a dungeon thats limited in size, has two bosses with super rare drops, and add about half the server in that dungeon at the same time trying to get those drops. That is just a fucking nightmare.

I'm all for open world, but before you get scared you should probably consider the consequences of open world too. Instances are *very* beneficial, as it gives everyone a fair shot at content without having to fight 50 other linkshells in a tiny area. OH yeah and imagine trying to go somewhere alone, you'd be lucky to hit a mob at all. Open world is one of those things that sounds lovely in the imagination, but in practice its sloppy, competitive, laggy, and not fun. It can be fun, which is why you choose which aspects of the game will be open world and which should be instanced. Strongholds being open world is a great idea, because then it really feels like a "raid". A dungeon being open world is a disaster waiting to happen.

I say be less paranoid and learn to appreciate the benefits of instanced content. 95% of the game is open world, I for one am happy with that.