Quote Originally Posted by Rokien View Post
all the strong holds are the same, all those nms are not even nms, all dungeons going to be instaced, content finder, hamlet, heck they are going to try and make part of the open world instanced with CF.

lets not forget questchaining
How different can the strongholds really be? I mean I'd say they're different enough. Different beastmen, different zones, different themes, different layouts. By your logic any part of the same system is exactly the same.

All RPGs are the same: Start game, introduce characters, level up, go through world, kill boss, story progression,level up, go through world, kill boss, story progression, level up, go through world, etc... until the end.

All shooters are exactly the same: Move through the levels and shoot enemies, maybe kill a boss, repeat for all levels.

All RTS games are exactly the same: Collect resources, build army, attack enemies, repeat if attack fails until the end.

You can't make such broad umbrella statements like that when the difference lies in the details. What's the difference between Nataland and O'Ghamaro? Different beastmen, one is in a cave while the other is out in the open mountain plains, the classes of the Beastmen vary a little bit, the rewards are different, the layout of the strongholds themselves is different.

Honestly though I think you're complaining for the sake of complaining. They have been adding both open-world and instanced content. Your fears are pretty unfounded but of course you'll ignore the actual argument and just complain about what we're given.