




Is that what it's called then?quest chaining, where you go to a hub and pick up 3 or so questts, they tell you to go around the same area and either kill or talk to an npc. you turn those in and 3 more quests pop up. once you get done with sll the quests you will be at a certain level and leave the area and not come back. You get to another area and do the same thing. WoW does it, tera does it, failwars does i.
sorry ut this game shouldnt be like every other mmo out there
Yeah. I hate that crap. Expecially when the quests are the cheap "go kill X of Y" quests.


What more can quests in a video game be? Kill things or craft things.
And what's the alternative to quest-based progression? Instead of having an NPC tell you to "go kill X for Y reason" you go stand in a spot and kill hundreds of X for no reason other than it's what currently doles out the best exp per hour.


What more can quests in a video game be? Kill things or craft things.
And what's the alternative to quest-based progression? Instead of having an NPC tell you to "go kill X for Y reason" you go stand in a spot and kill hundreds of X for no reason other than it's what currently doles out the best exp per hour.
I like a bit of both but most quest chain progression MMOs kill being able to progress at a decent speed by grinding, what I really hate though about quest chaining is the constant running back and forth and when MMOs make you kill the same shit for a different NPC after doing it for another (Aion does this so much and its maddening)
Hmm, I can think of a number of cool ideas for MMO quest concepts myself!What more can quests in a video game be? Kill things or craft things.
And what's the alternative to quest-based progression? Instead of having an NPC tell you to "go kill X for Y reason" you go stand in a spot and kill hundreds of X for no reason other than it's what currently doles out the best exp per hour.
How about one where a sheep herder as lost his flock, scattered over a small area in La Noscea. To help him out, you have to go find where they are, wack them all upside the head so that they agro you, and then 'herd' (read: run your ass off) them back to their stable while they all belt on you angrily
Or perhaps another where a beggar approaches you in Uldah, claiming he lost a precious ring of his gambling against a famed consman, and he asks you to play a few rounds of *insert FF style card game such as triple triad etc* against him to win it back?
Haha, I could do these all day!
But even beyond those, it's very possible to create content that involves simply killing mobs in more creative ways than the infamous *kill x amount of y* that so many MMOs fall victim to
Last edited by Jocko; 04-28-2012 at 04:50 AM.
Honestly I prefer non quest based leveling. As I said in another thread I wouldn't mind a few quest if I was taking a break from grinding but I prefer to find a pt to exp with. Why? I mean I'm still just trying to kill things as fast as possible for the best exp per hour. I enjoy pting mainly for the social interaction. I've played quite a few mmo's some with quest based grinding and some with plain ole fashioned get a group together and beat em up. Group always wins for me since even tho you may have a lot of groups that's all business and no talking, you'll get those couple of groups that turn chatty and you eventually make friends.What more can quests in a video game be? Kill things or craft things.
And what's the alternative to quest-based progression? Instead of having an NPC tell you to "go kill X for Y reason" you go stand in a spot and kill hundreds of X for no reason other than it's what currently doles out the best exp per hour.





In XI, I could advertise hats, protect a warrior without getting his attention, and climb a dangerous mountain to deliver flowers to a grave.What more can quests in a video game be? Kill things or craft things.
And what's the alternative to quest-based progression? Instead of having an NPC tell you to "go kill X for Y reason" you go stand in a spot and kill hundreds of X for no reason other than it's what currently doles out the best exp per hour.
If games these days are so limited that the highest amount of creativity comes to quickly and cheaply sending you off to go kill a few enemies, or go talk to the next bum in charge to get your 100 XP and shorts of to be replaced next quest, then I'm not sure we can call it 'progress'.
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