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  1. #11
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    Join Date
    Mar 2011
    Posts
    4,948
    I fail to understand what's so horrible about instances. The only valid complaint is "immersion breaker" but IMO the impact of it is trivial and the benefits outweigh it.

    How are the instances "wearing" on you? How is killing things in instances less fun than killing things in the open world? I really don't understand.

    I also fail to understand what's so horrible about quest chains. It seems to me what you're really against is progression. You want to be able to do stuff in any given area regardless of quests.
    Well, for one-

    FFXIV is not that quest-heavy. Levequests barely even count, it's basically just like grinding normal monsters except other people can't interfere.

    For second, it's rather silly to expect to be going back to a low level area for high level activities. EVERY MMO has this kind of progression. If you don't like this, you're in the wrong genre. This doesn't even have anything to do with "open world vs instanced."

    lets not forget questchaining
    The game barely even has it at all. I don't really see why you're complaining about this. Levequests aren't a requirement and many people grind the old fashioned way.

    all the strong holds are the same, all those nms are not even nms,
    Art/style variation is limited until post 2.0 due to limitations. "all those NMs are not even NMs" is both subjective and wrong. Whether you think they're too easy or not, they're still NMs, monsters that are stronger than the others around them with unique drops. That's what an NM is.

    I'm convinced at this point you're in the wrong genre. You want stuff every MMO has to not be in this game. That's a sign that the genre is not right for you.
    (2)
    Last edited by Alhanelem; 04-28-2012 at 01:26 AM.