The last thing I wanna hear is graphical limitations... We already know!
I'm with the OP on this one... we need more open world stuff, it's a good balance (and something different) than doing all this instanced stuff.

The last thing I wanna hear is graphical limitations... We already know!
I'm with the OP on this one... we need more open world stuff, it's a good balance (and something different) than doing all this instanced stuff.
I used to be an "Open Worlder" like you guys, but I think I fail to see the difference in the two at this point. Everything can be mimicked in an instance just about that can be done in open world, the only element that is being taken out of the equation is having to deal with 100 other ass hats who want to do the same thing as you at that exact time. Though some content I can understand being open world but end game content I don't really see a point, minus some new HNM type mobs though if it ever became similar to FFXI style HNM I would lose all interest. Mainly due to being the only possible way to have a chance to get a claim on an HNM you had to pass some dude $2500 RL for a super claim bot with packet sniffers to be able to claim the mob before it even visually spawned. Though I have a feeling the PvP is going to have it's own zone or zoned area designated for open world garrison buster feel.
Open world content revolves around a lot things. It makes the world feel more alive seeing people in the open world actually fighting and watching linkshells/guilds fighting hard HNMs..you know, making a world feel alive, something people want?I used to be an "Open Worlder" like you guys, but I think I fail to see the difference in the two at this point. Everything can be mimicked in an instance just about that can be done in open world, the only element that is being taken out of the equation is having to deal with 100 other ass hats who want to do the same thing as you at that exact time. Though some content I can understand being open world but end game content I don't really see a point, minus some new HNM type mobs though if it ever became similar to FFXI style HNM I would lose all interest. Mainly due to being the only possible way to have a chance to get a claim on an HNM you had to pass some dude $2500 RL for a super claim bot with packet sniffers to be able to claim the mob before it even visually spawned. Though I have a feeling the PvP is going to have it's own zone or zoned area designated for open world garrison buster feel.
Throwing everything into a closed off area of the game doesn't make an MMO feel alive, this is exactly why GW2 isn't like GW1, they realized an instanced sandbox doesn't make an MMO.
I'm not going to take sides on this argument, mostly because I'm not entirely sure myself where I come down on the "instance" v. "open-world" argument myself yet. That being said, I see this point brought up again and again by people promoting open-world content. It sound great on paper, but in practice, I don't think it really works that way. I played FFXI a lot; starting at NA release and finally closing down my account when FFXIV was officially released because I couldn't see myself playing 2 MMOs at the same time. In all that time, I cannot once remember - by chance - running into someone fighting an HNM or other open world NM.
I often saw people fighting HNMs or open world NMs, but always when I had business with the same HNM or NM. For very valid design reasons, HNMs and other open-world content is invariably tucked away in the middle of nowhere, unlikely to be happened upon by other players. So in reality, quite often open world content does not, in fact, add "life" to the game for the average player. Because the average player is almost never going to interact with that content.
As I said, I'm not sure where I come down on the issue as a whole, but the "open-world content brings the world to life" argument doesn't seem to hold up to real-world implementation. You could say, "Well they know that it's 'out there' somewhere", but the same could easily be said about instanced content, for a vast majority of players, the difference is academic.
Exactly. Generally, if you were watching another LS fight an HNM, it meant one of three things:I often saw people fighting HNMs or open world NMs, but always when I had business with the same HNM or NM. For very valid design reasons, HNMs and other open-world content is invariably tucked away in the middle of nowhere, unlikely to be happened upon by other players. So in reality, quite often open world content does not, in fact, add "life" to the game for the average player. Because the average player is almost never going to interact with that content.
1. Your LS had just spent the last X amount of hours camping the HNM and got outclaimed (usually because the other LS had better bots/more people willing to bot), and you were sticking around to get the ToD or to try to claim it in case the claiming LS wiped.
2. You were planning to purchase something dropped by the HNM.
3. You were getting the ToD.
I'm a pleasent world yes, but ina cuthroat MMO where people will do underhanded acts to make you fail this isn't the case The "in the open world actually fighting and watching linkshells/guilds fighting hard HNMs" turns into "in the open world actually fighting and watching linkshells/guilds kill one another and lag each other out so the one who has claim over the NM dies and they can begin to fight said NM"Open world content revolves around a lot things. It makes the world feel more alive seeing people in the open world actually fighting and watching linkshells/guilds fighting hard HNMs..you know, making a world feel alive, something people want?
Throwing everything into a closed off area of the game doesn't make an MMO feel alive, this is exactly why GW2 isn't like GW1, they realized an instanced sandbox doesn't make an MMO.
Sure GMs might be able to do something about it but honestly speaking sometimes favoritism is dealt with in those situation. Perfect example was during thanksgiving was helping a friend camp a Morbol NM in the TOAU area and a japanese player was purposely drawing the morbol mobs to where we were resting, sleeping them and then logging out so that when they woke up they would aggro us. The reason why this worked is because the Morbols in question had a large radius is which they could roam so he was able to take a group of 5-6 and bring it to our location in an attempt to wipe us. We called a GM mentioned what happened and long story short they did nothing about it. So ya having things set in instances is just a lot less of a headache and you know it keeps PVE as PVE not PVPVEVP all to claim that NM.
I know a perfect game for you, Vindictus. Heck, I have a level 60 on there, I can help ya out.I'm a pleasent world yes, but ina cuthroat MMO where people will do underhanded acts to make you fail this isn't the case The "in the open world actually fighting and watching linkshells/guilds fighting hard HNMs" turns into "in the open world actually fighting and watching linkshells/guilds kill one another and lag each other out so the one who has claim over the NM dies and they can begin to fight said NM"
Sure GMs might be able to do something about it but honestly speaking sometimes favoritism is dealt with in those situation. Perfect example was during thanksgiving was helping a friend camp a Morbol NM in the TOAU area and a japanese player was purposely drawing the morbol mobs to where we were resting, sleeping them and then logging out so that when they woke up they would aggro us. The reason why this worked is because the Morbols in question had a large radius is which they could roam so he was able to take a group of 5-6 and bring it to our location in an attempt to wipe us. We called a GM mentioned what happened and long story short they did nothing about it. So ya having things set in instances is just a lot less of a headache and you know it keeps PVE as PVE not PVPVEVP all to claim that NM.
I don't know a mmo that is truly open world, sooooooooooooooooooooooooooooooooooooooooooooooooooooo, ya.
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