Quote Originally Posted by Sephrick View Post
What more can quests in a video game be? Kill things or craft things.

And what's the alternative to quest-based progression? Instead of having an NPC tell you to "go kill X for Y reason" you go stand in a spot and kill hundreds of X for no reason other than it's what currently doles out the best exp per hour.

I like a bit of both but most quest chain progression MMOs kill being able to progress at a decent speed by grinding, what I really hate though about quest chaining is the constant running back and forth and when MMOs make you kill the same shit for a different NPC after doing it for another (Aion does this so much and its maddening)