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  1. #1
    Player
    Styrmwyda's Avatar
    Join Date
    Dec 2020
    Location
    Ishgard
    Posts
    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Also, posted this as a thread a while ago, but I wish there were easier difficulty versions of Stages 20, 30, and 31 of the Masked Carnival so people can get on with the story, as while other jobs allow you to choose a lower difficulty setting after dying/ failing a solo duty, you cannot do that as Blue Mage.

    Quote Originally Posted by Legewiel View Post
    No thank you, blue mage is perfect as is
    I wouldn't go as far as to say that, though.
    (0)
    Last edited by Styrmwyda; 07-12-2021 at 08:54 AM.

  2. #2
    Player
    Styrmwyda's Avatar
    Join Date
    Dec 2020
    Location
    Ishgard
    Posts
    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Also some themed weapon glamours would be cool. Like, I want a Shire (Level 60 Tomestome Gear) Blue Mage Staff, for example.
    (1)

  3. #3
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Once Martyn has been replaced by the WoL or P'yandih as guild leader.
    (0)
    Last edited by GrizzlyTank; 07-12-2021 at 09:10 PM.

  4. #4
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I know this has been requested many times but I still believe a duty set for magic DPS would be a great solution to the BLU “limited situation” maybe customizable spell slots based on spells that fit that slot criteria to keep the BLU flavor. As for the existing BLU overpowered design they could just continue to limit it by 10 levels.

    So how could this work?
    1.) Beat a level 70 or 80 quest that is only unlocked when all required spell criteria for the spells slots have been obtained including a brand new limit break spell such as Demi-Ultima.
    2.) Talk to a BLU NPC that is capable of tapping into the aether of your soul crystal allowing you to switch from Blue Mage (Seal) (10 levels below cap) or Blue Mage (Unseal) granting you the duty set.

    We know it’s possible to implement a duty set they have done it for PVP and with performance If BRD could have the best of both worlds why can’t BLU.
    (0)

  5. #5
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by OranKells View Post
    Really tired of people assuming software developers are a fungible resource and that the same graphic designers who make characters are the ones designing battle content and ultimates
    This.

    3D designers and riggers ≠ Software devs.
    (6)

  6. #6
    Player
    Gobio's Avatar
    Join Date
    Nov 2020
    Posts
    53
    Character
    Gobio Benji
    World
    Ramuh
    Main Class
    Archer Lv 80
    While I personally don't mind opening blue mage to duty finder content, maybe limit 1 per dungeon and 2 per trial or something.

    But I think they should double down on limited job, add beast master. allow blue mage to group with best master only. And instead of time gating them so far behind, time gate them 1 patch behind. like they can actually do shadowbringer content, just not the first few months. After the hype of 'real' job doing the content is over, the bored people can play blue mage, beast master and maybe later puppet master at a very low design cost to re-do all the content...
    (0)

  7. #7
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I like Blue Mage for the fact that it wipes out FATES like those were nothing as compared to other jobs it takes a few minutes to do, and FATES are not the most engaging thing in this game most of the time.
    (1)
    Last edited by Kaliesto; 07-15-2021 at 12:53 AM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaliesto View Post
    I like Blue Mage for the fact and wipes out FATES like those were nothing as compared to other jobs it takes a few minutes to do, and FATES are not the most engaging thing in this game most of the time.
    So, because it, effectively, breaks content -- often making it impossible for other jobs to participate (to the point of silver or better rewards)?

    Don't get me wrong, FATEs as presently designed kinda suck, and getting through them faster is quite the personal benefit, but if an unfair advantage is the primary thing going for a given toolkit...
    (1)

  9. #9
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Shurrikhan View Post
    So, because it, effectively, breaks content -- often making it impossible for other jobs to participate (to the point of silver or better rewards)?

    Don't get me wrong, FATEs as presently designed kinda suck, and getting through them faster is quite the personal benefit, but if an unfair advantage is the primary thing going for a given toolkit...

    Its one of those things IMO, I can't stand FATES most of the time and BLUE helps dealing with that little problem when I want to try to get something.

    If FATES were honestly fun then yes I would call Blue Mage to be nerfed.
    (1)

  10. #10
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    It's fun side content. And I think that's fine personally. Jobs they add as limited jobs are likely things they weren't going to add as normal jobs anyway.

    You could make blu as a normal job, sure. But that would mean giving it a standard set rotation/toolkit and a job gauge and making it play by the same rules as every other job. It could be done. But I think it's good to have side content like limited jobs. Not everything has to be about the loot treadmill, I think having some things like this are good for the game.

    It's true that blue mage, and characters obviously inspired by blue mage like Quina and Strago, have had varying ways of learning the spells. But it's also true that there's always been a collection aspect to it, whatever the method is. And as a normal job they'd be limited to leveling up and the occasional job quest. The LORE of the job could be tied to studying monsters and mimicing them but the actual collection aspect would be missing as a normal job.

    Which could have worked. Every job, to varying degrees, is changed in FFXIV to fit into the mold. From minor things like black mages having different functions for fire/lightning/blizzard spells instead of them all being the same spell with different elemental attributes. To bigger changes like dark knight losing its hp sacrificing to focus tanking, or summoners having more persistent WoW style pets. (Though they've been trying to improve on this aspect the last couple expansions.)

    But I think a big part of the appeal of blue mage would be lost if they fit it into that mold and lost the collection aspect. And for better or worse this isn't the kind of game where they're going to design a main job that's 'that' different from the others and require so much extra work to get its full toolkit available.
    (2)

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