
"pets" nowaday are juste proxies for your actions that either :
-stay slightly behind you
-go to the target
-stay/go to a position and don't move
they may auto attack/heal.
That is pretty much exactly what the wyvern was in XI : following you, auto-attacking your target, and using a breath on certains actions you use.
Chocobo use actions on it's own and is still on the aggro list (like most pets prior to ShB) other than that, it has more control on it's behaviour ("role" mode) and it's actions are locked behind a grind system.
"worst" case (if anything get done) : idk if it's possible , but just glamour "blood/life of the dragon" ? just an option to replace the blue/red animation and have a wyvern instead ? (like carby/egi glam). that way it's not "more visual clutter" ; juste a trade
And, most importantly...
-lag
Can't leave out the essential point, as that's been the main commonality after taking away separate HP bars and the ability to activate pet skills even while casting other abilities.
Last edited by Shurrikhan; 07-16-2021 at 06:11 PM.

I know it's an issue with sch/smn, but is there any lag issue with mch pet ? or drk/nin "pets" ?
From what i know (but i may be wrong), the lags comes in when the player give an order to the pet.
Ex : For sch, the pixie is actually super responsive and start an embrace as soon as any player lose 1 hp (which in turn delay even more any action requested by the sch)
Not for NIN, as it's just a player aura that creates additional animations from your character with each strike, not a pet. For MCH, it's not something we much think about since, like DRK's, it's just a DoT, but it is technically possible for there to be slight delay (making it appear to glitch out, stuck against an object before teleporting a little later than they'd otherwise have arrived to the target) to those ticks' start if there's anything in the path between their summoning point and the target of Automaton Queen. Living Shadow, though, seems hard to glitch out, and the opening ranged shot, alongside time between ticks, seems like it'd give plenty of time to reach the target before the next tick regardless.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.




Reply With Quote


