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  1. #11
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SweetPete View Post
    I can understand maybe 1 new dps skill for each healer but some of y’all act like y’all want 5-6 dps skills to have a whole healer dps rotation. That’s not gonna happen. Those 5 scholar dot days are over. We have allot of healing abilities because we are healers. I agree that some heals can be removed and replaced with more support like skills but not dps. People get to focused on it then cause deaths by not healing. I may get hate for this but I agree that healers shouldn’t have many dps options. Also I do agree that the damage scaling could be higher so we can heal a bit more. I don’t mind the 1 button dps spam but I know others want a little bit more and that’s fine. 1 new dps skill for each. I can get with that. Just not 4-5 new dps skills. No no no.
    "We're healers so we have a lot of heals and we shouldn't have DPS buttons" shows that you clearly have no understanding of how healing content is played in this game nor have any understanding of the fundamental aspects of game design.

    Tell me, how much of your healing kit do you have to use when playing through the MSQ? How much of it do you use during FATEs? How much of it do you use during Roulettes? How much of it do you use during dungeons? How much of it do you use in Treasure Map Dungeons? How much of it do you use doing Beast Tribe Quests? How much of it do you use in Bozja? How much of it do you use while farming EX trials?

    There's a drastic disconnect between how healers are designed and how content is designed. The philosophy that healers should have loads of healing and no DPS would be fine in another game that isn't Final Fantasy XIV, and if that's the playstyle the developers want healers to have, then they need to change how content is played in order to support that playstyle, but they won't do that either. What we get in the end result is an entire role of mind-numbingly dull jobs that have kits hyperloaded with tools that are good in concept, but never or rarely get used because there's so infrequently a need to use them, and a Balan Wonderland-level approach to the vast majority of what we're actually doing. You can't just say "well that's how a healer should play" and force people to play that way when the gameplay clearly doesn't promote that playstyle in any way, shape, or form.

    Or perhaps just continue to ride on the influx of new players to take over baling out the healing ship while the rest of us veteran healers who have been hear since ARR, HW, and/or SB abandon ship after years and years of being ignored. I know I've already left for Dancer since the beginning of ShB, and honestly, I'm incredibly happy I did. I feel like it would've destroyed my hype for the story trying to go through it as a healer. "'Scuse me, Ran'jit, while I take an additional 8 minutes slapping you with Glareficoil and nothing else."
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    Last edited by ty_taurus; 07-11-2021 at 02:36 AM.