Quote Originally Posted by EnigmaticDodo View Post
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If they were gonna they'd have done it already, and they seem pretty intent on innovating themselves out of having to explain anything. Content becomes more same-y and streamlined, jobs become more standardized, mechanics either get removed or used rarely.

Should we teach people about holding enmity properly? We don't have to if we remove it as a mechanic!
Should we teach healers about DPSing when it's sensible? Not if the DPS check doesn't exist!
Should we teach tanks about stances? Not if they don't have a choice!

Not to mention the things that still exist but are either so mild they barely require an operating frontal cortex (tank busters) or are used so rarely it's like seeing a leprechaun in congress with a unicorn (adds). And each thing they remove or make same-y makes people who actually enjoyed tanking in the past (hw, stb) more annoyed with how everything currently works. For SE though, it's another thing to make the next guy you run into during your roulettes or your DF slightly more reliable, lifting the skill floor just that much more.