Pfffffffffff ohhh myyy I am now the worst troll of them all! That is smexy I love it. Anyways!
Woah! You kinda sound like JP player, which is not a bad thing at'all. This is how I usually approach new fights especially as healer.
I feel the level sync part of this directly on the soul and it hurts. Hmm. I have not been playing for super long so cannot speak as a veteran player buuuuut I probably would not notice. I would be too busy doing this myself! It is only when a fight begins to take far longer then it usually does then I start inspecting party member's gear first or search info. For you I would probably see random dungeon gear and highest level 57 and think "Ohh, they are just here for first time enjoying the story. Well! Have fun! You are in the good bits now."
All games are designed in some ways to provoke though, even walking simulators. Actually, walking simulators tend to provoke much though! Layer's of Fear and Soma involve mostly walking about until the later bits and were some of the most thought provoking games for this Mia.
Another example most fantastic is Disco Elysium and it has no "combat" within it. Most movies, games, books are designed to make one think and this is not bad thing. It should be praised.
I shall say a silent prayer for you, may you return with some semblance of sanity still in tact. I hear there is a cult over there and there are dark dark rumors about something called 'the old ones'. They say simply speaking the name can drive one mad.
For other stuffs I wish to say; Rather than quote everyone and make the post even longer I will simply reply because it is kinda relevant.
Yes, we have hall of novice but it is not required. Yes we do have job/class quests but many of them do nothing to teach.
Heck! I remember discovering that anything you can Esuna has a white line on top of the debuff symbol and interruptible spells look vastly different from non interruptible counterparts. Meanwhile 90% of my white mage quests had no consequences for allowing NPCs to die, never required Esuna, and more often could be won by doing almost nothing.
The Scholar quests kinda attempt to teach and more quests should be like this! One of the later Scholar quests requires you to Esuna party members or they parish and you wipe. I mean.. you can just put it on very easy and bypass this but that is whooooole other issue.
I think having job quests actually involve more aspects of the role you are playing (especially early jobs like conjurer/marauder/gladiator) would be most useful.
Having content that is difficult to clear if not executed properly has been a thing in gaming foreeeever and this was never a big problem. A team that refuses to use medpacks or kill special infected in Left 4 Dead 2 is probably a dead team.
Even a more "casual" RPG like Mass Effect does a pretty darn good job of teaching through gameplay. Eden Prime, the first planet demonstrates the importance of maintaining distance from melee enemies and watching out for snipers. All skillsets you will require if you are to progress.