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  1. #11
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Parentheticals my own, to ensure I'm understanding your retorts to Diva here. Emphasis (underline) also my own.

    There are plenty of games that already profit plentifully by attracting players who are too tired to think. Find them on Steam. Find them on Google Play. There's a veritable trove of them.

    So why do we need to increasingly turn XIV into Candy Crush? The relaxing parts are already there, and most investment in system design (Trusts, for instance) have increasingly catered to (made further allotments for) that span of players.
    My discussion with Diva began after a reply i made to another poster talking about a comment Ion Hazzikostas made about his intent for WoW game design and how THINK was important to it. That's why I keep using that specific term.

    Who's trying to turn FFXIV into Candy Crush? I don't see anyone trying to do that.

    I'll repeat the same thing I said at the start of the thread and again later.

    You cannot teach people who are not interested in learning. You cannot get people to improve who have no interest in improving.

    Human beings just don't work that way. The desire to learn and improve must come from within. Try to force it on them and you start generating resentment and hostility.

    That's why games, especially those trying to reach large audiences, almost always come with some form of difficulty levels to all or part of content. You've got the base level that should be possible for anyone to complete. You've got the moderate difficulty levels for those who want a bit more of a challenge. You've got the highest difficulty levels for those who want to THINK, as that one poster put it.

    There is nothing that SE can do that will get the player who's happy at the base level to up their game play to the moderate level. It's the player who has to decide they want to make that change.

    Quote Originally Posted by Shurrikhan View Post
    Again, when the game was released, dungeons as a content type included instances which could appeal to those looking for more than just a relaxing experience (i.e., those who actually wanted to engage with the systems of the game at a level that'd give those systems pertinence). Because the game has done so little to increase its efforts to facilitate learning even as the number of pieces of content have increased twofold, threefold, fourfold, content types have, in effect, begun to exclude player interests they used to include. "You want cognitive engagement? Go fight in a boss arena. You want depth in a job kit? Sorry, but you'll have to find something other than MCH now, no matter how that aesthetic may be your favorite. We don't serve your kind here anymore."

    The kind of exclusion you're fearing is what's been subtly happening over the last 7 years, with some points of change far more noticeable than others, to those you'd accuse of encroaching on your preferred style of content design.
    It sounds more like you're concern is one of content design than of player behavior. That's a different topic.

    As for job kits having depth, there's a point where more buttons stops adding depth and starts creating bloat. It's a real problem in MMORPGs where character levels keep increasing and developers have to work to keep the bloat under control. That's another topic that deserves a separate thread.
    Quote Originally Posted by Shurrikhan View Post
    Yet you can first get people interested in learning. See the differences between when education does and does not work.
    SE is a game development and publishing company. They are not educators. It's not their responsibility to get people interested in learning.

    Quote Originally Posted by Miracle_Diva View Post
    I was literally replying to your own comment.
    Even if Game companies are profit driven, doesn't mean that they have to cater towards everyone. Just the majority. If you want something specific, there're plenty of games that are made for "tired" people where you don't need to think.
    FFXIV is an MMO. A game, where you WILL encounter other players and you WILL engage in activities with them. It's up to YOU to do your best (no, it's doesn't mean you need to perform like everything is at Ultimate level play, I'm so tired of repeating this, I don't understand why you people are so dense) to provide your support for your team, which includes doing your job as DPS/Tank/Healer. This doesn't mean that you have to be top parser score in anything you do. This means that you have to respect others' time the same way they respect yours. Therefore not being lazy.
    This thread was started with an idea to add more tools to teach people literal basics. You will be surprised how many players out there want to learn the game, their class and not just mush random pretty buttons. Especially new players.
    For some reason, part of this community thinks that you are allowed to be a burden for your team. If you're not interested in learning, it's fine, no one is forcing you. But you also need to avoid forcing others to work twice as hard because they didn't pay their sub to carry you through content. (And I don't mean You Jojoya, specifically, just in case)
    And my comment had been in response to that other poster. You're removing context when you take that out of the discussion.

    You're right. It's up to the individual player whether or not they are going to do their best. You cannot force them to do their best. I cannot force them to do their best. SE cannot force them to do their best. Only they can make that choice.

    The problem you're ignoring is that you lack information that will let you know what that other player's best is. Are they disabled in some way? You have no way of knowing that. Are they running the game on a potato PC barely meeting system requirements from a low speed internet hotspot? You have no way of knowing that.

    They may very well be trying their best even if it doesn't look that way to you.

    What you can do is decide whether or not you want to be in a party with another player who doesn't meet your personal standards. You can try to get the rest of the party to agree to remove the player, or you can leave on your own. I've left parties when there was literally a player who was not trying. I'm talking not even doing a single or 2 button mash, I mean just following the party at a distance usually making stupid comments. The rest of the party wanted to carry that person and wouldn't agree to a kick so I left.

    But those situations are so extremely rare. Most of the time, everyone in the group is contributing to a reasonable degree. Maybe a dungeon will take 25 minutes instead of 15 minutes? Doesn't bother me as long as everyone's got a good attitude about things.

    Why are we trying to get SE to divert development resources that could be used for improving job depth, creating new dungeons, etc. just to try to force a tiny percentage of problem players to change that have no interest in changing?
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    Last edited by Jojoya; 07-17-2021 at 09:04 PM.