My discussion with Diva began after a reply i made to another poster talking about a comment Ion Hazzikostas made about his intent for WoW game design and how THINK was important to it. That's why I keep using that specific term.
Who's trying to turn FFXIV into Candy Crush? I don't see anyone trying to do that.
I'll repeat the same thing I said at the start of the thread and again later.
You cannot teach people who are not interested in learning. You cannot get people to improve who have no interest in improving.
Human beings just don't work that way. The desire to learn and improve must come from within. Try to force it on them and you start generating resentment and hostility.
That's why games, especially those trying to reach large audiences, almost always come with some form of difficulty levels to all or part of content. You've got the base level that should be possible for anyone to complete. You've got the moderate difficulty levels for those who want a bit more of a challenge. You've got the highest difficulty levels for those who want to THINK, as that one poster put it.
There is nothing that SE can do that will get the player who's happy at the base level to up their game play to the moderate level. It's the player who has to decide they want to make that change.
It sounds more like you're concern is one of content design than of player behavior. That's a different topic.
As for job kits having depth, there's a point where more buttons stops adding depth and starts creating bloat. It's a real problem in MMORPGs where character levels keep increasing and developers have to work to keep the bloat under control. That's another topic that deserves a separate thread.
SE is a game development and publishing company. They are not educators. It's not their responsibility to get people interested in learning.
And my comment had been in response to that other poster. You're removing context when you take that out of the discussion.
You're right. It's up to the individual player whether or not they are going to do their best. You cannot force them to do their best. I cannot force them to do their best. SE cannot force them to do their best. Only they can make that choice.
The problem you're ignoring is that you lack information that will let you know what that other player's best is. Are they disabled in some way? You have no way of knowing that. Are they running the game on a potato PC barely meeting system requirements from a low speed internet hotspot? You have no way of knowing that.
They may very well be trying their best even if it doesn't look that way to you.
What you can do is decide whether or not you want to be in a party with another player who doesn't meet your personal standards. You can try to get the rest of the party to agree to remove the player, or you can leave on your own. I've left parties when there was literally a player who was not trying. I'm talking not even doing a single or 2 button mash, I mean just following the party at a distance usually making stupid comments. The rest of the party wanted to carry that person and wouldn't agree to a kick so I left.
But those situations are so extremely rare. Most of the time, everyone in the group is contributing to a reasonable degree. Maybe a dungeon will take 25 minutes instead of 15 minutes? Doesn't bother me as long as everyone's got a good attitude about things.
Why are we trying to get SE to divert development resources that could be used for improving job depth, creating new dungeons, etc. just to try to force a tiny percentage of problem players to change that have no interest in changing?