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  1. #1
    Player
    Fungo's Avatar
    Join Date
    Jul 2021
    Posts
    10
    Character
    Madrigal Aquila
    World
    Zodiark
    Main Class
    Samurai Lv 80
    Personally as a new player, I find it difficult to learn rotations properly, due to the syncs.
    I am only a 57 samurai now, but when in group content, I often find myself missing one skill or another, so for me it us hard to build up muscle memory. So I am sure older players will see me screw up all the time.

    I am just happy that everybody seems so nice in FF14.
    (5)

  2. #2
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Fungo View Post
    Personally as a new player, I find it difficult to learn rotations properly, due to the syncs.
    I am only a 57 samurai now, but when in group content, I often find myself missing one skill or another, so for me it us hard to build up muscle memory. So I am sure older players will see me screw up all the time.

    I am just happy that everybody seems so nice in FF14.
    Aye, in swtor if you reached max level 75 by any means you would keep your abilities. On the other end you would not have abilities in the content you synced up to, so if you were level 25 and went into a flashpoint that brought you up to level 75 you would not have your abilities, but your armor and skills would be synced to the higher level. No matter what planet you were on, if you unlocked an ability, you kept it.

    For ffxiv building muscle memory for any class is not fun. I have skills on my bar that feel great level 80, but when synced down I have to get use to what I have all over again, and what buttons do not exist. Also leveling and getting use to the class, if I am stuck in level 50 dungeons until level 60 for the most part than suddenly I am 60 and thrown into that set of dungeons I had no time to practice it at that level. Sure I could manual queue for those things, but eventually down the road I am just excepting that I am never going to not be rusty at level 70 content when I am stuck at level 50 content, and when I finally get level 80 content you can finally see your rotation in its final form.

    It kind of made me happy one day queuing, there was a moment in mt gulg, I pulled the first bit and it took a bit of time, but as the pull went on everyone was remembering they were at 80 in that dungeon. It was a satisfying, everyone is warming up in this dungeon, holy cow thank goodness I am not the only one >.< The amount of times I say to myself 'I have (x ability) in here and I haven't been using it!'facepalm
    (0)

  3. #3
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Pfffffffffff ohhh myyy I am now the worst troll of them all! That is smexy I love it. Anyways!

    Quote Originally Posted by AlexionSkyllark View Post
    And I trained my members to play extremely conservative and only worry about dealing as much dmg as needed to kill the boss, every other ounce of concentration should be spent on staying alive and doing mechanics.
    Woah! You kinda sound like JP player, which is not a bad thing at'all. This is how I usually approach new fights especially as healer.

    Quote Originally Posted by Fungo View Post
    I am only a 57 samurai now, but when in group content, I often find myself missing one skill or another, so for me it us hard to build up muscle memory. So I am sure older players will see me screw up all the time.
    I feel the level sync part of this directly on the soul and it hurts. Hmm. I have not been playing for super long so cannot speak as a veteran player buuuuut I probably would not notice. I would be too busy doing this myself! It is only when a fight begins to take far longer then it usually does then I start inspecting party member's gear first or search info. For you I would probably see random dungeon gear and highest level 57 and think "Ohh, they are just here for first time enjoying the story. Well! Have fun! You are in the good bits now."

    Quote Originally Posted by Jojoya View Post
    You're the one who believes THINK is so important.
    All games are designed in some ways to provoke though, even walking simulators. Actually, walking simulators tend to provoke much though! Layer's of Fear and Soma involve mostly walking about until the later bits and were some of the most thought provoking games for this Mia.

    Another example most fantastic is Disco Elysium and it has no "combat" within it. Most movies, games, books are designed to make one think and this is not bad thing. It should be praised.

    Quote Originally Posted by Rinhi View Post
    maybe I'll make a crystal alt and see for myself how different it is!
    I shall say a silent prayer for you, may you return with some semblance of sanity still in tact. I hear there is a cult over there and there are dark dark rumors about something called 'the old ones'. They say simply speaking the name can drive one mad.

    For other stuffs I wish to say; Rather than quote everyone and make the post even longer I will simply reply because it is kinda relevant.

    Yes, we have hall of novice but it is not required. Yes we do have job/class quests but many of them do nothing to teach.

    Heck! I remember discovering that anything you can Esuna has a white line on top of the debuff symbol and interruptible spells look vastly different from non interruptible counterparts. Meanwhile 90% of my white mage quests had no consequences for allowing NPCs to die, never required Esuna, and more often could be won by doing almost nothing.

    The Scholar quests kinda attempt to teach and more quests should be like this! One of the later Scholar quests requires you to Esuna party members or they parish and you wipe. I mean.. you can just put it on very easy and bypass this but that is whooooole other issue.

    I think having job quests actually involve more aspects of the role you are playing (especially early jobs like conjurer/marauder/gladiator) would be most useful.

    Having content that is difficult to clear if not executed properly has been a thing in gaming foreeeever and this was never a big problem. A team that refuses to use medpacks or kill special infected in Left 4 Dead 2 is probably a dead team.

    Even a more "casual" RPG like Mass Effect does a pretty darn good job of teaching through gameplay. Eden Prime, the first planet demonstrates the importance of maintaining distance from melee enemies and watching out for snipers. All skillsets you will require if you are to progress.
    (8)