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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by XabyTimberwolf View Post
    You have to remember that Wow refugees are used to toxic runs where being new is worth being kicked for an overgeared replacement..
    Why are people so eager to speak on the behalf of communities they clearly know little about?

    You cannot overgear WoW leveling dungeons because of scaling. Your sustained dps is higher the lower level you are, to the point that not having at-level gear is hardly a problem compared to just being high-leveled. Even if one wanted the fastest possible run, they'd sooner kick the overgeared guy than the sprout-equivalent, because the overgeared guy increases the HP of mobs by a ratio greater than his damage exceeds the sprout's.

    In the hardest dungeon content available, M+, you literally cannot replace those you've kicked. It automatically fails the run.

    The only place where gear somewhat matters in casual endgame dungeons in the equivalent of Level 80 Dungeons Roulette, and even then people would much rather you just have a decent notion of what you're doing and not be an ass than be overgeared. Apart from obvious griefers or blatant leeches, no one is more likely to be kicked that the overgeared guy speeding ahead pulling CC-casting mobs or soloing bosses while people catch up from fear/stun-locks the guy overwhelmed them with.
    (4)
    Last edited by Shurrikhan; 07-17-2021 at 03:14 PM.

  2. #2
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Why are people so eager to speak on the behalf of communities they clearly know little about?

    You cannot overgear WoW leveling dungeons because of scaling. Your sustained dps is higher the lower level you are, to the point that not having at-level gear is hardly a problem compared to just being high-leveled. Even if one wanted the fastest possible run, they'd sooner kick the overgeared guy than the sprout-equivalent, because the overgeared guy increases the HP of mobs by a ratio greater than his damage exceeds the sprout's.

    In the hardest dungeon content available, M+, you literally cannot replace those you've kicked. It automatically fails the run.

    The only place where gear somewhat matters in casual endgame dungeons in the equivalent of Level 80 Dungeons Roulette, and even then people would much rather you just have a decent notion of what you're doing and not be an ass than be overgeared. Apart from obvious griefers or blatant leeches, no one is more likely to be kicked that the overgeared guy speeding ahead pulling CC-casting mobs or soloing bosses while people catch up from fear/stun-locks the guy overwhelmed them with.
    Oh this is so wrong, leveling dungeons scaling can easily be abused with the right gear, scaling it nowhere near as advanced as you are saying, you can easily have gear that is too strong for low level content which is why a month after launch you see dps pulling entire rooms and surviving cuz they know heroic/normal dungeons are roflstomps when you are geared. Hell there's threads in the forums of people getting kicked because they werent ultra geared and were doing 1/5th of the other player dps because they were new while the older players had full on mythic gear and only doing heroic for legendaries/bonus or some quest.

    In WoW gear is everything, people with gear have been selling leveling dungeon runs because they can literally pull half the dungeons and roflstomp it, very common in BfA's pirate dungeon where a single DH/warr pulled half the dungeon and killed everything in a few minutes to feed you xp while you afk near the area and then reset the dungeon, I know I bought a few leveling runs.

    And in case you arent aware, the leave % in M+ is pretty high the moment a wipe happens and it means the timer will end, it doesnt matter that the run ends, people are often doing m+ for IO so if you cant time it, its bye bye for them and you can enjoy your depleted keystone.

    And cuz i know WoW players like to attack others and pretend they dont know what they are talking about, feel free to check my profile https://raider.io/characters/us/frostmourne/Ralph%C3%A9
    (0)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ralph2449 View Post
    Oh this is so wrong, leveling dungeons scaling can easily be abused with the right gear, scaling it nowhere near as advanced as you are saying, you can easily have gear that is too strong for low level content.
    I never said it was advanced. I certainly would not call an experience which seems to steadily punish you for leveling up "advanced". I said the HP-from-player-levels-scaling on mobs greatly incentivizes low levels, more so than highest-ilvl possible for one's level. In a scaled dungeon, a BiS BfA raider after some 30 seconds in single-target would still parse no higher than a level 12 Marksman hunter, for instance. A level 49 (1 level short of BfA cap)? Typically much lower than the 12, even if he were equipped in all level 49 gear while the 12 was missing slots.

    In WoW gear is everything
    No; just as per here, gear will not indicate skill, and therefore will not in itself get you invited to groups. Why do you think IO is so sought after, as per your admission? I'd much rather have a i170 I can trust in a given +7 than an i210 who can't use their utility.

    people with gear have been selling leveling dungeon runs because they can literally pull half the dungeons and roflstomp it, very common in BfA's pirate dungeon where a single DH/warr pulled half the dungeon and killed everything in a few minutes to feed you xp while you afk near the area and then reset the dungeon, I know I bought a few leveling runs.
    The Freehold mob farms were common only during the exp pot exploit... which was before the level squish. At this point it has almost nothing to do with the power of that gear and almost everything to do with the fact that Freehold has abnormally high amounts of mobs conveniently available before its first boss, and people still being lazy enough to pay nearly as much in-game as they would in just selling game-time tokens and buying a level boost. It's the equivalent to Aurum Vale first room spam runs back in the day, or Doma Castle until-first-boss runs in Stormblood.

    :: Hell, you can still pull most of those areas all at once straight out of Exile's Reach. I literally just did this with some friends new to the game. 3 level 12s and 2 30s. Only two among the party even had heirloom gear.

    And in case you arent aware, the leave % in M+ is pretty high the moment a wipe happens and it means the timer will end, it doesnt matter that the run ends, people are often doing m+ for IO so if you cant time it, its bye bye for them and you can enjoy your depleted keystone.
    Never said otherwise. I said there's no reason to kick people in M+ over gear (or even performance), because you cannot replace them. The only useful application for a kick is to remove someone actively sabotaging the run.

    That being said, out of the 20 or so keys my PuG group clearly weren't going to time, only 1 had leavers, and that was because the tank clearly had no idea what they were doing. It's at most a 1.3% loss to loot quality if one fails the run. It does not reduce the amount of loot that drops. If you want people to stay, stop asking for gear in excess of what they could possibly gain from the run, as that leaves IO as their sole incentive to join you. Even then, going 2 minutes or so overtime only reduces your score by 2-4 points. By the time you're pushing over 15s, that's less than 2% IO loss.
    (1)
    Last edited by Shurrikhan; 07-17-2021 at 06:57 PM.