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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AlexionSkyllark View Post
    Some people just don't care whether they finish a dungeon in 22 or 25 minutes. I'm included in those, BTW.
    Did I miss someone here complaining about a run going 13% longer, for that difference in time itself, rather than just blatant disregard for others' time when someone refuses to use the vast majority of their kit?... Admittedly, there have been many pages by now, but it seems like the majority of them have been spent reexplaining a point to the contrary, or strawmanning to force out said reexplanations ad nauseum...
    Quote Originally Posted by AlexionSkyllark View Post
    And I'm a static leader, for a casual-to-mid (leaning more towards the first) group. And I trained my members to play extremely conservative and only worry about dealing as much dmg as needed to kill the boss, every other ounce of concentration should be spent on staying alive and doing mechanics.

    The results? I've beaten more bosses with these guys than EVERYONE thought possible. And I couldn't care less about skipping mechs, since we can actually DO everything.
    Nice.

    Irrelevant to the thread at hand, but grats.

    Just as a personal preference -- not as leader but just as a particular player -- I like to optimize my skills from the start, but that's mostly because I have issues with focus and the muscle memory created by optimizing things out precisely from the start (X being used at precisely Y moment) actually makes the mechanics far easier to perform, since every pivotal CD used is a reminder of the mechanic timings around it. If I learn just the mechanics and then need to optimize later, I'd have completely removed the assistance that optimization could provide for my sense of timing, and would likely disrupt what learning I've built over the fight so far. /shrug

    Death penalizes damage, real and theoretical maximums, both in downtime and via the damage debuff. For most players likely to go into Savage, that extra bit of effort that might add a significant risk of death, then, does not warrant that risk. It's solely those who insist that even using just the majority of one's toolkit is unnecessary, and whose throughput already falls below that caused by a permanent Weakened debuff, who are pertinent to this thread, though.
    (5)
    Last edited by Shurrikhan; 07-18-2021 at 01:02 AM.