Quote Originally Posted by SturmChurro View Post
The standards exist in the difficulty of the content. If there are no players left in the DF to actually carry these players, they literally won't be able to complete content. That's the simple fact of the matter. For that matter, many of them - apparently - even have trouble completing MSQ content! It looks to be the reason why Yoshida is hesitant to actually add things like harder 4-player content, since each player would have to really pull their weight then. At this point, the type of content that would actually cater to this type of player would probably amount to a walking (or AFK) simulator!

Instead I think more players should just respect each other, and play the game at an adequate level. Then everyone could benefit, and content wouldn't have to be potentially 'streamlined' even more to cater to players who choose to play at this level.
I agree, but especially for new player and casuals alike they dont learn they are doing something wrong till they are yelled at and ridiculed over it..

this game sets a weird standard, onew the long time players know and the new players fear.

ACT: aka the dps metor..

New players are told they will be banned for using it, and i don't think i ever saw a training dummy in open world inside of the lochs i believe.

How is someone new or not deep in the community even supposed to figure out their rotation, they are told that hard core is evil here and this game is about fun.

Then they get to endgame with mechanics plus tight enrage timers requiring optimal performance, and they get laughed out and never go back..

all wile the hard core players have all the houses with private dummy and their dps meter to parse themself till they have that 100% parse down.

there is no entry level for new players outside of other players helping and explaining.