Quote Originally Posted by Ralph2449 View Post
The problem is each person's "average" is very very different, elitist think it is average to just roflstomp and quickly do any kind of encounter efficiently and anything below that is "omg noob casuals never improve ultra bad, i am leaving, you are hopeless", that is not average, that is an inflated requirement to get their fast efficient runs certain people seem to be entitled to for some reason.

The devs on the other hand understand that an average is needed so they implement min.ilvl caps since you cant quantify average performance checks, now issue with most mmorpgs is that utility is not taught or needed as much in most of the content since 90% of the content can be done easily even without using utility which leads to people not knowing or not using it often.
And you've missed my point.

My point is that SE could do more to increase the average skill level of players.

Like you assigned a point value to every piece of knowledge about the combat in this game and if you gave points based on that and how well people used said knowledge you'd get the skill level of players.

A brand new just got through the initial cut scene and this is a player's first MMO would have a skill level of 0. They likely know nothing. Someone coming from another MMO would likely have some knowledge of tanking and healing even if they haven't played those roles before. They may start off with a skill level of 10.

A player like Caurcas whose been playing a long time and prefers the harder content would likely have a high score. Because they know a lot about the game.

There's nothing subjective about "do you know about X?" or "do you implement X when appropriate?" You either do or you don't.

The average I'm talking about is if you took all of those skill levels together of say players who have hit max level and average those skills. That's the average I'm talking about.

SE could do more to increase the average skill level of players.

Whether it's something they need to do or should do or how much is needed or how much they should is the purpose of this thread.

This game will not be hurt if SE decides to try to get the average player skill level to increase in and of itself. It all depends on how exactly they go about doing it.