I used to be big on having Square add stuff to teach players how to play, but it’s clear they don’t want to do that anymore. The game has tooltips and a mountain of resources to teach, but nothing in the game is going to force people to learn no matter how it’s placed.

At one time I tight solo fights could act as progress blockers, but easy/very easy difficulty setting options killed that entirely.

I suppose the only option left would be to have a progress-blocking gate fight in the leadup to savage or the extreme trial series that would be difficult enough to keep truly undesirables out, but not so difficult people would complain.

I take that back; people complained a 4-button fight as Hien that could be cleared without pressing any buttons was too hard in Stormblood. There’s no salvaging this; if people want to learn, they’ll learn. Kick them if you don’t want them 61+.