Bro we aren't talking about gear or ilvl progression here. We are talking about people hitting buttons. Are you okay?Pretty much what happened in the latest WoW expansion, they decided to pander to the raid or die mentality and all the insecure people whose self worth is based on video game achievements so casual content was completely gutted and worthless.
The best casual gear people can get is literally 226 which is normal raid ilvl that is 26 ilvls below the base mythic that is 252, oh i forgot, you can upgrade that 226 into a 233 3 MONTHS FROM NOW because it unlocked at renown 75 and 233 is still a worthless normal raid ilvl which would again be 26 ilvls below the highest mythic ilvl that is 259. I already have a 252 weapon week 3 of the patch and will mostly have 240+ items from m+ so all that casual content is completely trash for me so any kind of other activity other than m+ or raid is a waste of time so there's nothing else to do.
They are so scared to give casual content that is rewarding because people whose ego depends on video games will no life and whine they are forced to do "dirty inferior casual content" like torghast instead of being allowed to just raidlog and m+ and ignore the rest of the game because the truth is they dont play the game because they like the game design, they play it because their self worth depends on video game achievements, video games designed to be beaten and make you feel that way to begin with but many gamers have never realized that.
I am thankful that SE has consistently ignored elitists in that manner and instead focuses on providing a great experience for all, because we see what happens when devs focus solely on the high end and ignore casual content.
I am merely talking about the natural end point of what happens when the devs pander to elitist players whose ego depends on video game achievements and how that pretty much destroys a game and makes it terrible for most casual players.
Something thankfully the SE devs seem to know by observing WoW and its terrible elitist community so they know not to make the same mistakes and pander to elitists.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
We're talking about people playing on a basic level. How does that mean we're elitist?
Note: basic level means that they can perform their natural rotations(combo chains, oGCD use) and their job mechanics at least partially. Generally talking level 70+.
It's simple, they think they are playing on a basic level. They think that because they haven't been kicked enough. When you have a tank who is single pulling, a healer that is spam healing, or DPS single targeting pack of mobs you should tell them how to play, kick them or leave the dungeon yourself. These are community standards that you guys want to fix, it is not an issue directly related to the game but with the community itself. You shouldn't be asking the GMs to fix the things that are wrong in your community, they can't do that and they won't even try it.
I've never said it's the GM team's responsibility. I've said earlier in this thread that the community needs to address this actually. Just trying to stomp out the resistance where we can first.It's simple, they think they are playing on a basic level. They think that because they haven't been kicked enough. When you have a tank who is single pulling, a healer that is spam healing, or DPS single targeting pack of mobs you should tell them how to play, kick them or leave the dungeon yourself. These are community standards that you guys want to fix, it is not an issue directly related to the game but with the community itself. You shouldn't be asking the GMs to fix the things that are wrong in your community, they can't do that and they won't even try it.
And that is why I will always disagree with that because game communities are rarely healthy or have normal standards, take WoW's community for example which is known for its elitism and toxicity, if you arent a metaslave getting into groups is 4 times harder even if you are a better player because the community brainlessly values metaslaving over anything else because you really cant quantify good play(unless you start from day 1 of the patch so your r.io is ahead of the curve, i dare you to change mains later on though cuz linking main isnt as useful as some believe)
So we have a community who falsely believes the only way to clear things is only with broken meta combs and anything else is """unviable""" even though many times this """unviable""" thing performs better than the metaslaves who simply play something they dont like because they were told its meta.
The amount of times throughout the years I had people in wow go like "Omg i didnt know X """unviable""" spec I played was good" and be completely surprised because they brainlessly listened to THE COMMUNITY are too many to count.
And let's not even go to the area where THE COMMUNITY demands ilvl equal to the rewards of said content to invite someone.
So no, I absolutely am against THE COMMUNITY ever having too much power because THE COMMUNITY is more often than not very very wrong on many things because they blindly follow simple guides or streamers and never truly understand the game.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
And here we go with the exaggerations... again.And that is why I will always disagree with that because game communities are rarely healthy or have normal standards, take WoW's community for example which is known for its elitism and toxicity, if you arent a metaslave getting into groups is 4 times harder even if you are a better player because the community brainlessly values metaslaving over anything else because you really cant quantify good play(unless you start from day 1 of the patch so your r.io is ahead of the curve, i dare you to change mains later on though cuz linking main isnt as useful as some believe)
So we have a community who falsely believes the only way to clear things is only with broken meta combs and anything else is """unviable""" even though many times this """unviable""" thing performs better than the metaslaves who simply play something they dont like because they were told its meta.
The amount of times throughout the years I had people in wow go like "Omg i didnt know X """unviable""" spec I played was good" and be completely surprised because they brainlessly listened to THE COMMUNITY are too many to count.
And let's not even go to the area where THE COMMUNITY demands ilvl equal to the rewards of said content to invite someone.
So no, I absolutely am against THE COMMUNITY ever having too much power because THE COMMUNITY is more often than not very very wrong on many things because they blindly follow simple guides or streamers and never truly understand the game.
Yoshi P himself has said MANY times that everything is able to be done with any combination of jobs. People trying to undermine this are the ones who take things too far.
But setting a standard level of play at being able to perform the basic* rotation and mechanics of the job you're playing is perfectly acceptable.
*Knowing how your combos work, using your buffs/debuffs occationally, making use of any oGCD dps actions part of the time, basic understanding of any DoTs and their interactions with the job's kit, and know the main gimmick of the job to the point you know how to make use of it on a partial level.
...How did you even find this much straw?
The topic is about reducing community gatekeeping or what would incentivize such by having the game itself -- NOT the community -- better facilitate growth and preparedness.
That the community is thinking about how that might be done is no different than the various other QoL features we've theorized, asked for, and gotten select parts of. That does not make those in-game features somehow a matter of jumping through community hoops, no matter how badly you slant them.
Last edited by Shurrikhan; 07-16-2021 at 10:27 AM.
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