Quote Originally Posted by Wavaryen View Post
To the people who want to teach, and harder content in the base game, and dailies. Do you all understand just what that would lead too? I don't think you do. Players will always game the system, and will always take the shortest route, and or gatekeep players that does not meet your standards. Do you understand just how toxic the game would become? Wow mythic is proof of that, but lets not even talk wow. We seen in this game itself how people gate classes before, and what players do when harder content becomes the normal.

This is true. But IMHO it is more the fault of the game mechanics/class design that players start gatekeeping other players. In WoW this toxic behavior started already with Tbc when the badges gear/wellfare epics came out. Suddenly the tanks had to have 20k HP or more for a simple heroic 5-man instance even when 10k HP were enough. My tank paladina had "only" 16k HP because i had more avoidance stats on my gear and i did not stack hitpoints and i found hardly a group for 5-man heroics. And the funny thing was, many instances were with an avoidance tank far easier than with a 25k HP punching bag tank.


WoW vanilla did not have those problems at all. Because there were no wellfare epics and the classes had far more usefull utility outside of their roles. This is something that i miss in FF14.


The FF14 devs copied many things from WoW WotLK and Cataclysm and the game has the same problems.


Cheers