Quote Originally Posted by Yeol View Post
Games are designed for EVERYONE.
From people with disabilities to the hardcore players.
You seem to be confused, I never said games arent for everyone, I said people whose ego is based on video game performance because they base their self worth on digital video game achievements are really unhealthy and toxic to any community, you can see that by simply the way they type and how much disdain they have about a few things such as "nerfing content" or making rewards more "accessible". The attitude and behavior of such people is really easy to detect exactly because their self worth is based on something so fragile and unstable.

Any kind of person can enjoy video games, the problem is some because they have no achievements in real life OBSESS over "hardcore" video game content and like to pretend as if they achieved some great real life achievement when literally the game is designed to be beaten, do you think a real opponent will give you a big safe area when they attack you? No the game is literally designed to be beaten, it isnt some ultra great glorious elite real life achievement, but because certain elitist depend on said achievements they have overhyped video game high end content to the point people think even WoW mythic raids are somekind of ultra hard sweaty content when the reality is it is simply harder heroic, not some epic life changing achievement.

These people are the problem and sadly they are many in the gaming community for obvious reasons.

And like i said previously, making utility useful aka making it stop you from dying shouldnt be considered making the content harder, if not using utility means you are dying, you are simply reminding people to use certain toolkit it is often ignored cuz 90% of mmorpg content is just shooting stuff.

If a game's content was 90% making the right choice in a puzzle and 10% was combat that didnt matter cuz even if you just pressed 1 button things would still die, of course people wouldnt bother to care much about combat and would mainly focus on solving puzzles. Reminding people of an aspect they rarely bother with shouldnt be considered making the game "harder".