No, nope nope I just simply do not feel like feeding you or your "wife" any additional attention beyond the occasional heckling you disserve. It is kinda losing its fun and has become sad, like dueling with a small kitten.
Hmmm, I can only provide personal experience as I would not use things like Fflogs for this buuuuut I know when someone is underperforming within the duty. If my partner does a large pull (MT. Gulg pull of legends) and I eat my fairy three times and blow through four excogitations just to keep them alive I do not need fflogs or "third party software" to tell me something is incorrect. I can also see that the dps were using single target skills the whole time. I can then compile all of my experiences within the mind and draw conclusions by comparing smoother runs with sub optimal ones. The conclusion I reach? We will probably only do big pulls with family because the average player kinda.. stinks.
This may work for single player games but it seldom ends well for multiplayer titles. Actually, it does not work well for single player games. I made a post three walls of herpa derp back explaining this process. The players craving a challenge leave, then the average "tries their best but is not the best" player leaves. Finally, finally the "casual" players grow bored and leave. It is a slow and painful death of a game and it will happen if the content is further dumbed down.
Mmmmhmmmm! It was most amusing listening to family members rant about this!
There are some quests that attempt this and it causes sadness that more do not. The first gunbreaker quest teaches you tank swapping, off tank mechanics, watching for adds and numerous other tanking concepts even cooldown management!!
The scholar quests are also fantastic! They teach the importance of Esuna and later scholar quests even have you enter dungeons with ai party members. My only issue with this is they should be placed in your party kinda like the squad and trusts are.
The summoner is another class that will swiftly teach you the importance of mechanics and deeps player's roll in performing them. Half of summoner missions are epic boss fights with mechanics it is cray cray.
There is but oneeeee tiny itty bitty problem.. Square added easy mode so now they fail to fulfil their intended purpose of teaching. Fail? Just slap that bad boy on very easy and steamroll to victory. Everybody gets a medal.