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  1. #1
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Wavaryen View Post
    So here in your perfect FF14 you gatekeep players and have an intense program that teaches them. Ok, Now picture DF content that you do everything. Balance around that. Do some of you understand just how tedious the game would be? If we are going to grind for months on the same thing, it being mind numbing easy is MUCH better than it requiring full attention. If it required focus all the time, you understand just how much worse the grind would be?
    I should hope the devs at least have their heads screwed on straight to know if they added teaching things within the game it would be tailored to those learning and hopefully even the content they wish to do. I am assuming that was how this thread started. I would think they would just fix the early class quests to actually allow for you to test abilities to know what they do rather than kill opo opos a million times and light a torch to summon more opo opos, this just taught me someone on the dev team really hated opo opos for some reason. I played other mmos so I kind of understood cooldowns and the like, but for someone who has never played an mmo or tanked before showing or teaching things called tank busters exist, maybe not giving you a tank stance at level 10 and right when you pick up the class would also be kind of them.

    There should just be an option for content like they have for class quests but just put it into other things, so everyone can get what they want. People can already undersize content so they can do things easier at a higher level than what it would have been going in to the content synced. They had this for swtor you have , story mode, veteran, mastermode content, all of the same things just at different difficulties.
    (5)

  2. #2
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Faafetai View Post
    I should hope the devs at least have their heads screwed on straight to know if they added teaching things within the game it would be tailored to those learning and hopefully even the content they wish to do. I am assuming that was how this thread started. I would think they would just fix the early class quests to actually allow for you to test abilities to know what they do rather than kill opo opos a million times and light a torch to summon more opo opos, this just taught me someone on the dev team really hated opo opos for some reason. I played other mmos so I kind of understood cooldowns and the like, but for someone who has never played an mmo or tanked before showing or teaching things called tank busters exist, maybe not giving you a tank stance at level 10 and right when you pick up the class would also be kind of them.

    There should just be an option for content like they have for class quests but just put it into other things, so everyone can get what they want. People can already undersize content so they can do things easier at a higher level than what it would have been going in to the content synced. They had this for swtor you have , story mode, veteran, mastermode content, all of the same things just at different difficulties.

    I mean sure, I don't think anyone would not care tools like this happen, My issue is when people want the MSG to gate unskilled people..or to make DF dungeons harder. I'm just like ehhhh?


    Even if we add these tools. The player base won't gain skill. Because most players just play and have fun. They will not use it because they don't need it.



    Quote Originally Posted by MiaShino View Post
    snip
    So in other words. You have nothing. I gave you respect by debating and telling you why I feel the way I do. Since you want to teach people. Let me teach you something. If you can't back up your claims, and run away from people who challenge you. Maybe you should learn basic social skills, before wanting other players to get good in a mmo. Being social is part of what MMO are, and you failed that test.



    At post limit now time for bed.
    (0)
    Last edited by Wavaryen; 07-15-2021 at 08:54 PM.

  3. #3
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Wavaryen View Post
    I mean sure, I don't think anyone would not care tools like this happen, My issue is when people want the MSG to gate unskilled people..or to make DF dungeons harder. I'm just like ehhhh? Even if we add these tools. The player base won't gain skill. Because most players just play and have fun. They will not use it because they don't need it.
    No one will be gate kept from the msq, though making things a one shot never taught me how to use my cooldowns. I just blow all of my cooldowns for Daddy Nero because it has become a tradition now started by some beautiful person who told me I should blow my cooldowns for Nero, so he feels like the fight was more intense and important. I think they should just make dungeons have levels so some could go through story mode, or veteran, or mastermode depending for that particular function.

    People who want to learn through playing the game would use the tutorial or reworking of class quests as a tool to learn stuff they may wish to learn on their own without 3 other people. The hall of novice is okay, but it didn't address anything I wished to actually know about my class I was playing any of the times I went through there. The dps one is kill the things, do mechanics, possibly fail it because the healer ai never healed the tank because she decided to get caught in a esuna loop and was cleansing the tank over and over and forgot to heal them. I am a black mage, I can't heal for them, so I played it safe and went in as summoner because there is only so much you can expect from the ai/npcs in early content.

    I would honestly happy with anything, maybe just a side solo dungeon that you can go through early on before sastasha. I suppose we do not NEED it, but I know some who would wish for this content, maybe show the hud elements I didn't notice when I first started to play. The white line above cleansable debuffs, aggro meter, and what an interruptible boss spell looks like. Would no one honestly be able to pass or wish for anything like this maybe so they don't feel extra nervous their first time doing any role in their first dungeon?
    (3)
    Last edited by Faafetai; 07-15-2021 at 10:23 PM.