Hmm.
Better, much better.
Giving you a chance to explain, and you can't even do it. At least I can explain myself and why I feel the way I do.
anyway like I said. The simple answer to this problem is let the Trust system be duoed, and let the community use it to teach players that want to be taught. Problem fixed.
Last edited by Wavaryen; 07-15-2021 at 08:13 PM.
No, nope nope I just simply do not feel like feeding you or your "wife" any additional attention beyond the occasional heckling you disserve. It is kinda losing its fun and has become sad, like dueling with a small kitten.
Hmmm, I can only provide personal experience as I would not use things like Fflogs for this buuuuut I know when someone is underperforming within the duty. If my partner does a large pull (MT. Gulg pull of legends) and I eat my fairy three times and blow through four excogitations just to keep them alive I do not need fflogs or "third party software" to tell me something is incorrect. I can also see that the dps were using single target skills the whole time. I can then compile all of my experiences within the mind and draw conclusions by comparing smoother runs with sub optimal ones. The conclusion I reach? We will probably only do big pulls with family because the average player kinda.. stinks.
This may work for single player games but it seldom ends well for multiplayer titles. Actually, it does not work well for single player games. I made a post three walls of herpa derp back explaining this process. The players craving a challenge leave, then the average "tries their best but is not the best" player leaves. Finally, finally the "casual" players grow bored and leave. It is a slow and painful death of a game and it will happen if the content is further dumbed down.
objectives: "...Oh, play-time inflation that has no connection to or synergy with the story except to be the... 13th reason as of yet for me to cross the river above the Bannock. Great... I mean, I guess the area's pretty, sure, but... isn't this path of archery butts supposed to have some intent to it -- something in keeping with the lessons the prior dialogue hinted at?"Mmmmhmmmm! It was most amusing listening to family members rant about this!I would think they would just fix the early class quests to actually allow for you to test abilities to know what they do rather than kill opo opos a million times and light a torch to summon more opo opos, this just taught me someone on the dev team really hated opo opos for some reason.
There are some quests that attempt this and it causes sadness that more do not. The first gunbreaker quest teaches you tank swapping, off tank mechanics, watching for adds and numerous other tanking concepts even cooldown management!!
The scholar quests are also fantastic! They teach the importance of Esuna and later scholar quests even have you enter dungeons with ai party members. My only issue with this is they should be placed in your party kinda like the squad and trusts are.
The summoner is another class that will swiftly teach you the importance of mechanics and deeps player's roll in performing them. Half of summoner missions are epic boss fights with mechanics it is cray cray.
There is but oneeeee tiny itty bitty problem.. Square added easy mode so now they fail to fulfil their intended purpose of teaching. Fail? Just slap that bad boy on very easy and steamroll to victory. Everybody gets a medal.
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