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  1. #1
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Ralph2449 View Post
    Reminder that this is a VIDEO GAME, not the source of your self worth, this obsession with video game ""skill"" and high end content from some people screams a lot of negative things about one's ego.
    Games are designed for EVERYONE.
    From people with disabilities to the hardcore players.

    This topic is to discuss the issue of player performance. Teach players how to play. Why? Because the vast majority of the players are bad. That's not coming from me, or the OP, it came from the development team themselves. So don't come down telling us that we're setting our own bar and expectations.

    How's the development team handling this?
    - Watering down job complexity.
    - Nerfing content.
    - Creating even easier content.
    They even added easy and very easy mode to MSQ.

    Players who have caught up with this are not pleased and are asking for an alternative solution. Instead of making things waaaay too easy. They can implement something to help players become better at playing the game. So the development team doesn't need to hold back when designing jobs and duties.

    We keep going back to that one suggestion which is: make content harder.
    I myself disagree with this. There are alternative ways to help players learn without making content harder.

    Now I hope this thread starts bringing up ideas other than discussing that one idea that the majority seem to disagree with.
    (9)

  2. #2
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Yeol View Post
    Games are designed for EVERYONE.
    From people with disabilities to the hardcore players.
    You seem to be confused, I never said games arent for everyone, I said people whose ego is based on video game performance because they base their self worth on digital video game achievements are really unhealthy and toxic to any community, you can see that by simply the way they type and how much disdain they have about a few things such as "nerfing content" or making rewards more "accessible". The attitude and behavior of such people is really easy to detect exactly because their self worth is based on something so fragile and unstable.

    Any kind of person can enjoy video games, the problem is some because they have no achievements in real life OBSESS over "hardcore" video game content and like to pretend as if they achieved some great real life achievement when literally the game is designed to be beaten, do you think a real opponent will give you a big safe area when they attack you? No the game is literally designed to be beaten, it isnt some ultra great glorious elite real life achievement, but because certain elitist depend on said achievements they have overhyped video game high end content to the point people think even WoW mythic raids are somekind of ultra hard sweaty content when the reality is it is simply harder heroic, not some epic life changing achievement.

    These people are the problem and sadly they are many in the gaming community for obvious reasons.

    And like i said previously, making utility useful aka making it stop you from dying shouldnt be considered making the content harder, if not using utility means you are dying, you are simply reminding people to use certain toolkit it is often ignored cuz 90% of mmorpg content is just shooting stuff.

    If a game's content was 90% making the right choice in a puzzle and 10% was combat that didnt matter cuz even if you just pressed 1 button things would still die, of course people wouldnt bother to care much about combat and would mainly focus on solving puzzles. Reminding people of an aspect they rarely bother with shouldnt be considered making the game "harder".
    (2)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.